Articles | Volume 5, issue 3
https://doi.org/10.5194/gc-5-251-2022
https://doi.org/10.5194/gc-5-251-2022
Research article
 | 
02 Sep 2022
Research article |  | 02 Sep 2022

Virtual field experiences in a web-based video game environment: open-ended examples of existing and fictional field sites

Mattathias D. Needle, Juliet G. Crider, Jacky Mooc, and John F. Akers

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Subject: Geoscience education | Keyword: Pedagogy
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Cited articles

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Bond, C. E. and Cawood, A. J.: A role for virtual outcrop models in blended learning – improved 3D thinking and positive perceptions of learning, Geosci. Commun., 4, 233–244, https://doi.org/10.5194/gc-4-233-2021, 2021. 
Carabajal, I. G., Marshall, A. M., and Atchison, C. L.: A Synthesis of Instructional Strategies in Geoscience Education Literature That Address Barriers to Inclusion for Students with Disabilities, Journal of Geoscience Education, 65, 531–41, https://doi.org/10.5408/16-211.1, 2017. 
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Short summary
We designed interactive, open-ended video games to simulate field geology to address the learning goals of traditional, in-person exercises for geology students. When these simulations were implemented in college courses, students used virtual versions of standard geology measuring tools to collect data but could also visualize and collect data in new ways (i.e., a jetpack and instantaneous graphing tools). The games were for remote learning, but the tools can also enhance in-person instruction.
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