02 Sep 2022
Research article | 02 Sep 2022
Virtual field experiences in a web-based video game environment: open-ended examples of existing and fictional field sites
Mattathias D. Needle et al.
Related subject area
Subject: Geoscience education | Keyword: PedagogyGC Insights: Geoscience students' experience of writing academic poetry as an aid to their science educationGC Insights: Space sector careers resources in the UK need a greater diversity of rolesA remote field course implementing high-resolution topography acquisition with geomorphic applicationsA snapshot sample on how COVID-19 impacted and holds up a mirror to European water education
Geosci. Commun., 5, 221–225,2022
Geosci. Commun., 5, 119–123,2022
Geosci. Commun., 5, 101–117,2022
Geosci. Commun. Discuss.,2022
Revised manuscript accepted for GC
AgiSoft PhotoScan Professional: Version 1.4.2, available at: http://www.agisoft.com/downloads/installer/ (last access: 31 December 2020), 2018.
Atchison, C. L., Burmeister, K. C., Egger, A. E., Ryker, K. D., and Tikoff, B.: Designing Remote Field Experiences, available at: https://nagt.org/nagt/teaching_resources/field/designing_remote_field_experie.html (last access: 29 May 2021), 2020.
Blender Foundation and Community: Blender, Version 2.91, Stichting Blender Community, Amsterdam, available at: http://www.blender.org/download/ (last access: 29 May 2021), 2020.
Bond, C. E. and Cawood, A. J.: A role for virtual outcrop models in blended learning – improved 3D thinking and positive perceptions of learning, Geosci. Commun., 4, 233–244, https://doi.org/10.5194/gc-4-233-2021, 2021.
Carabajal, I. G., Marshall, A. M., and Atchison, C. L.: A Synthesis of Instructional Strategies in Geoscience Education Literature That Address Barriers to Inclusion for Students with Disabilities, Journal of Geoscience Education, 65, 531–41, https://doi.org/10.5408/16-211.1, 2017.