Articles | Volume 5, issue 3
https://doi.org/10.5194/gc-5-251-2022
© Author(s) 2022. This work is distributed under
the Creative Commons Attribution 4.0 License.Virtual field experiences in a web-based video game environment: open-ended examples of existing and fictional field sites
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- Final revised paper (published on 02 Sep 2022)
- Preprint (discussion started on 23 Jun 2021)
Interactive discussion
Status: closed
Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor
| : Report abuse
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RC1: 'Comment on gc-2021-17', Anonymous Referee #1, 21 Jul 2021
- AC2: 'Reply on RC1', Mattathias Needle, 18 Aug 2021
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RC2: 'Comment on gc-2021-17', Anonymous Referee #2, 23 Jul 2021
- AC1: 'Reply on RC2', Mattathias Needle, 18 Aug 2021
Peer review completion
AR: Author's response | RR: Referee report | ED: Editor decision | EF: Editorial file upload
ED: Reconsider after major revisions (further review by editor and referees) (27 Aug 2021) by Steven Whitmeyer
AR by Mattathias Needle on behalf of the Authors (08 Oct 2021)
Author's response
Author's tracked changes
Manuscript
ED: Referee Nomination & Report Request started (09 Oct 2021) by Steven Whitmeyer
RR by Anonymous Referee #2 (10 Oct 2021)
RR by Anonymous Referee #1 (24 Oct 2021)
ED: Publish as is (25 Oct 2021) by Steven Whitmeyer
ED: Publish as is (26 Oct 2021) by Kirsten v. Elverfeldt (Executive editor)
AR by Mattathias Needle on behalf of the Authors (05 Nov 2021)