Articles | Volume 5, issue 3
https://doi.org/10.5194/gc-5-251-2022
© Author(s) 2022. This work is distributed under
the Creative Commons Attribution 4.0 License.Virtual field experiences in a web-based video game environment: open-ended examples of existing and fictional field sites
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- Final revised paper (published on 02 Sep 2022)
- Preprint (discussion started on 23 Jun 2021)
Interactive discussion
Status: closed
Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor
| : Report abuse
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RC1: 'Comment on gc-2021-17', Anonymous Referee #1, 21 Jul 2021
- AC2: 'Reply on RC1', Mattathias Needle, 18 Aug 2021
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RC2: 'Comment on gc-2021-17', Anonymous Referee #2, 23 Jul 2021
- AC1: 'Reply on RC2', Mattathias Needle, 18 Aug 2021
Peer review completion
AR: Author's response | RR: Referee report | ED: Editor decision | EF: Editorial file upload
ED: Reconsider after major revisions (further review by editor and referees) (27 Aug 2021) by Steven Whitmeyer
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AR by Mattathias Needle on behalf of the Authors (08 Oct 2021)
Author's response
Author's tracked changes
Manuscript
ED: Referee Nomination & Report Request started (09 Oct 2021) by Steven Whitmeyer
RR by Anonymous Referee #2 (10 Oct 2021)
RR by Anonymous Referee #1 (24 Oct 2021)
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ED: Publish as is (25 Oct 2021) by Steven Whitmeyer
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ED: Publish as is (26 Oct 2021) by Kirsten v. Elverfeldt (Executive editor)
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AR by Mattathias Needle on behalf of the Authors (05 Nov 2021)