Articles | Volume 5, issue 3
https://doi.org/10.5194/gc-5-251-2022
https://doi.org/10.5194/gc-5-251-2022
Research article
 | 
02 Sep 2022
Research article |  | 02 Sep 2022

Virtual field experiences in a web-based video game environment: open-ended examples of existing and fictional field sites

Mattathias D. Needle, Juliet G. Crider, Jacky Mooc, and John F. Akers

Viewed

Total article views: 3,067 (including HTML, PDF, and XML)
HTML PDF XML Total BibTeX EndNote
2,147 791 129 3,067 113 138
  • HTML: 2,147
  • PDF: 791
  • XML: 129
  • Total: 3,067
  • BibTeX: 113
  • EndNote: 138
Views and downloads (calculated since 23 Jun 2021)
Cumulative views and downloads (calculated since 23 Jun 2021)

Viewed (geographical distribution)

Total article views: 3,067 (including HTML, PDF, and XML) Thereof 2,866 with geography defined and 201 with unknown origin.
Country # Views %
  • 1
1
 
 
 
 

Cited

Latest update: 29 Oct 2025
Download
Short summary
We designed interactive, open-ended video games to simulate field geology to address the learning goals of traditional, in-person exercises for geology students. When these simulations were implemented in college courses, students used virtual versions of standard geology measuring tools to collect data but could also visualize and collect data in new ways (i.e., a jetpack and instantaneous graphing tools). The games were for remote learning, but the tools can also enhance in-person instruction.
Share
Altmetrics
Final-revised paper
Preprint