Articles | Volume 4, issue 1
https://doi.org/10.5194/gc-4-11-2021
https://doi.org/10.5194/gc-4-11-2021
Research article
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04 Feb 2021
Research article | Highlight paper |  | 04 Feb 2021

Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential

Edward G. McGowan and Jazmin P. Scarlett

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Cited articles

Assassin's Creed: Odyssey (Standard Edition), available at: https://www.ubisoft.com/en-gb/game/assassins-creed/odyssey (last access: 29 July 2020), Xbox One [Game], Ubisoft, Montreuil, France, 2018. 
Brouwers, J.: Assassin's Creed: Odyssey: A look at the loading screen hints, Ancient World Magazine, available at: https://www.ancientworldmagazine.com/articles/assassins-creed-odyssey-look-loading-screen-hints/ (last access: 7 September 2020), 2018. 
Charsky, D.: From edutainment to serious games: A change in the use of game characteristics, Games Cult., 5, 177–198, https://doi.org/10.1177/1555412009354727, 2010. 
Chen, C. D., Yeh, T., and Chang, C.: The Effects of Game-Based Learning and Anticipation of a Test on the Learning Outcomes of 10th Grade Geology Students, Eurasia J. Math. Sci. T., 12, 1379–1388, https://doi.org/10.12973/eurasia.2016.1519a, 2015. 
Cole, J. W., Milner, D. M., and Spinks, K. D.: Calderas and caldera structures: a review, Earth-Sci. Rev., 69, 1–26, https://doi.org/10.1016/j.earscirev.2004.06.004, 2004. 
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Short summary
Results from reviewing 15 popular video games demonstrate a combination of accuracies and inaccuracies that could impact on people’s self-learning of volcanoes. Several volcanic features are represented to varying degrees of accuracy (stratovolcanoes and calderas, lava flows, volcanic ash, and lava bombs), whereas health risks are often inaccurate. Suggested applications of the findings for educational environments are given, such as group projects in open-world games.
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