Articles | Volume 4, issue 1
Geosci. Commun., 4, 11–31, 2021
Geosci. Commun., 4, 11–31, 2021

Research article 04 Feb 2021

Research article | 04 Feb 2021

Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential

Edward G. McGowan and Jazmin P. Scarlett

Related subject area

Subject: Geoscience education | Keyword: Pedagogy
Celebrating 25 years of seismology at schools in France
Jean-Luc Berenguer, Julien Balestra, Fabrice Jouffray, Fabrice Mourau, Françoise Courboulex, and Jean Virieux
Geosci. Commun., 3, 475–481,,, 2020
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A Flexible, Open and Interactive Digital Platform to Support Online and Blended Experiential Learning Environments: Thinglink and thin sections
Adam J. Jeffery, Steven L. Rogers, Kelly L. A. Jeffery, and Luke Hobson
Geosci. Commun. Discuss.,,, 2020
Revised manuscript accepted for GC
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Cited articles

Assassin's Creed: Odyssey (Standard Edition), available at: (last access: 29 July 2020), Xbox One [Game], Ubisoft, Montreuil, France, 2018. 
Brouwers, J.: Assassin's Creed: Odyssey: A look at the loading screen hints, Ancient World Magazine, available at: (last access: 7 September 2020), 2018. 
Charsky, D.: From edutainment to serious games: A change in the use of game characteristics, Games Cult., 5, 177–198,, 2010. 
Chen, C. D., Yeh, T., and Chang, C.: The Effects of Game-Based Learning and Anticipation of a Test on the Learning Outcomes of 10th Grade Geology Students, Eurasia J. Math. Sci. T., 12, 1379–1388,, 2015. 
Cole, J. W., Milner, D. M., and Spinks, K. D.: Calderas and caldera structures: a review, Earth-Sci. Rev., 69, 1–26,, 2004. 
Short summary
Results from reviewing 15 popular video games demonstrate a combination of accuracies and inaccuracies that could impact on people’s self-learning of volcanoes. Several volcanic features are represented to varying degrees of accuracy (stratovolcanoes and calderas, lava flows, volcanic ash, and lava bombs), whereas health risks are often inaccurate. Suggested applications of the findings for educational environments are given, such as group projects in open-world games.
Final-revised paper