Articles | Volume 4, issue 1
https://doi.org/10.5194/gc-4-11-2021
© Author(s) 2021. This work is distributed under
the Creative Commons Attribution 4.0 License.Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential
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- Final revised paper (published on 04 Feb 2021)
- Preprint (discussion started on 05 Oct 2020)
- Supplement to the preprint
Interactive discussion
AC: Author comment | RC: Referee comment | SC: Short comment | EC: Editor comment
- Printer-friendly version
- Supplement
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RC1: 'Review', Ian Turner, 11 Oct 2020
- AC1: 'Reply to Reviewer 1', Edward McGowan, 18 Oct 2020
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RC2: 're: review of paper', Jamie Pringle, 12 Oct 2020
- AC2: 'Reply to Reviewer 2', Edward McGowan, 18 Oct 2020
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SC1: 'Wonderful paper. Some thoughts to consider', Kayla Iacovino, 21 Oct 2020
- SC2: 'Reply to interactive comment', Jazmin Scarlett, 23 Oct 2020
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EC1: 'Enjoyable read - some pedagogy thoughts', Steven Rogers, 03 Nov 2020
- AC3: 'Reply to Editor Comments', Edward McGowan, 11 Nov 2020
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SC3: 'Review of Volcanoes in video games: The portrayal of volcanoes in Commercial-Off-The-Shelf (COTS) video games and their learning potential', John Browning, 21 Nov 2020
- AC4: 'Reply to John Browning', Edward McGowan, 24 Nov 2020
Peer-review completion
AR: Author's response | RR: Referee report | ED: Editor decision
ED: Publish subject to minor revisions (further review by editor) (08 Dec 2020) by Steven Rogers
AR by Edward McGowan on behalf of the Authors (08 Dec 2020)
Author's response
Manuscript
ED: Publish subject to technical corrections (16 Dec 2020) by Steven Rogers
ED: Publish subject to technical corrections (22 Dec 2020) by Iain Stewart (Executive editor)
AR by Edward McGowan on behalf of the Authors (24 Dec 2020)
Author's response
Manuscript