Articles | Volume 8, issue 3
https://doi.org/10.5194/gc-8-197-2025
https://doi.org/10.5194/gc-8-197-2025
Research article
 | 
07 Aug 2025
Research article |  | 07 Aug 2025

Usability and motivational impact of a fast-paced immersive virtual-reality lecture on international middle-school students in geoscience education

Azim Zulhilmi, Yuichi S. Hayakawa, and Daniel R. Newman

Video abstract

Video abstract: Usability and motivational impact of a fast-paced immersive virtual reality lecture on international middle school students in geoscience education Zulhilmi, Azim Hayakawa, Yuichi S. Newman, Daniel R. https://doi.org/10.5446/70292

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Short summary
We conducted an immersive virtual reality (VR) lecture to teach geoscience topics to middle-school students at an international school in Japan. The lecture proved both engaging and motivational for the students, with its primary strength lying in its ability to captivate their attention and foster a sense of freedom. While the results suggest that VR has the potential to be integrated into the broader geoscience curricula, further refinement is necessary to maximize its effectiveness.
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