Articles | Volume 9, issue 3
https://doi.org/10.5194/gc-9-331-2026
https://doi.org/10.5194/gc-9-331-2026
Research article
 | 
03 Aug 2026
Research article |  | 03 Aug 2026

Finding Gaia: exploring climate change through gamification

Maria Vittoria Gargiulo, Raffaella Russo, and Paolo Capuano

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Interactive discussion

Status: closed

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on egusphere-2025-577', Pimnutcha Promduangsri & David Crookall (co-review team), 16 May 2025
    • AC3: 'Reply on RC1', Maria Vittoria Gargiulo, 05 Aug 2025
  • RC2: 'Comment on egusphere-2025-577', Anonymous Referee #2, 08 Jul 2025
    • AC1: 'Reply on RC2', Maria Vittoria Gargiulo, 05 Aug 2025
    • AC2: 'Reply on RC2', Maria Vittoria Gargiulo, 05 Aug 2025
  • EC1: 'Comment on egusphere-2025-577', Iain Stewart, 04 Aug 2025
    • AC4: 'Reply on EC1', Maria Vittoria Gargiulo, 05 Aug 2025

Peer review completion

AR – Author's response | RR – Referee report | ED – Editor decision | EF – Editorial file upload
ED: Publish subject to minor revisions (further review by editor) (15 Aug 2025) by Iain Stewart
AR by Maria Vittoria Gargiulo on behalf of the Authors (22 Aug 2025)  Author's response   Author's tracked changes   Manuscript 
ED: Publish subject to minor revisions (further review by editor) (05 Feb 2026) by Iain Stewart
AR by Maria Vittoria Gargiulo on behalf of the Authors (17 Feb 2026)  Author's response   Author's tracked changes   Manuscript 
ED: Publish subject to minor revisions (further review by editor) (20 Feb 2026) by Iain Stewart
AR by Maria Vittoria Gargiulo on behalf of the Authors (21 Feb 2026)  Author's response   Author's tracked changes   Manuscript 
ED: Publish subject to minor revisions (further review by editor) (19 May 2026) by Iain Stewart
AR by Maria Vittoria Gargiulo on behalf of the Authors (25 May 2026)  Author's response   Author's tracked changes   Manuscript 
ED: Publish as is (28 May 2026) by Iain Stewart
ED: Publish as is (28 May 2026) by John K. Hillier (Executive editor)
AR by Maria Vittoria Gargiulo on behalf of the Authors (04 Jun 2026)
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Short summary
Understanding climate change is essential, but engaging students can be challenging. Our study investigates how gamification can enhance learning through Finding Gaia, a virtual treasure hunt where participants solve climate and geophysics-related challenges. The results show increased awareness, motivation, and knowledge retention, demonstrating that game-based learning can make complex scientific topics more accessible, engaging, and impactful.
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