Articles | Volume 3, issue 1
Geosci. Commun., 3, 109–126, 2020
https://doi.org/10.5194/gc-3-109-2020
Geosci. Commun., 3, 109–126, 2020
https://doi.org/10.5194/gc-3-109-2020

Research article 08 May 2020

Research article | 08 May 2020

Training citizen scientists through an online game developed for data quality control

Barbara Strobl et al.

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Status: closed
Status: closed
AC: Author comment | RC: Referee comment | SC: Short comment | EC: Editor comment
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Peer-review completion

AR: Author's response | RR: Referee report | ED: Editor decision
ED: Publish subject to minor revisions (further review by editor) (28 Feb 2020) by Chris King
AR by Barbara Strobl on behalf of the Authors (11 Mar 2020)  Author's response    Manuscript
ED: Publish subject to technical corrections (25 Mar 2020) by Chris King
ED: Publish subject to technical corrections (26 Mar 2020) by Sam Illingworth(Executive Editor)
AR by Barbara Strobl on behalf of the Authors (01 Apr 2020)  Author's response    Manuscript
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Short summary
Training can deter people from joining a citizen science project but may be needed to ensure good data quality. In this study, we found that an online game that was originally developed for data quality control in a citizen science project can be used for training as well. These findings are useful for the development of training strategies for other citizen science projects because they indicate that gamified approaches might be valuable scalable training methods.
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