Articles | Volume 3, issue 1
https://doi.org/10.5194/gc-3-109-2020
https://doi.org/10.5194/gc-3-109-2020
Research article
 | 
08 May 2020
Research article |  | 08 May 2020

Training citizen scientists through an online game developed for data quality control

Barbara Strobl, Simon Etter, H. J. Ilja van Meerveld, and Jan Seibert

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Status: closed
Status: closed
AC: Author comment | RC: Referee comment | SC: Short comment | EC: Editor comment
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Peer-review completion

AR: Author's response | RR: Referee report | ED: Editor decision
ED: Publish subject to minor revisions (further review by editor) (28 Feb 2020) by Chris King (deceased)
AR by Barbara Strobl on behalf of the Authors (11 Mar 2020)  Author's response   Manuscript 
ED: Publish subject to technical corrections (25 Mar 2020) by Chris King (deceased)
ED: Publish subject to technical corrections (26 Mar 2020) by Sam Illingworth (Executive editor)
AR by Barbara Strobl on behalf of the Authors (01 Apr 2020)  Author's response   Manuscript 
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Short summary
Training can deter people from joining a citizen science project but may be needed to ensure good data quality. In this study, we found that an online game that was originally developed for data quality control in a citizen science project can be used for training as well. These findings are useful for the development of training strategies for other citizen science projects because they indicate that gamified approaches might be valuable scalable training methods.
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