Articles | Volume 4, issue 4
Geosci. Commun., 4, 475–492, 2021

Special issue: Virtual geoscience education resources (SE/GC inter-journal...

Geosci. Commun., 4, 475–492, 2021

Research article 19 Oct 2021

Research article | 19 Oct 2021

Pandemic Minecrafting: an analysis of the perceptions of and lessons learned from a gamified virtual geology field camp

Erika Rader et al.

Related subject area

Subject: Geoscience education | Keyword: Qualitative research
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Cited articles

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Barnes, R., Gupta, S., Traxler, C., Ortner, T., Bauer, A., Hesina, G., Paar, G., Huber, B., Juhart, K., Fritz, L., Nauschnegg, B., Muller, J.-P., and Tao, Y.: 2018 Geological analysis of Martian rover-derived digital outcrop models using the 3-D visualization tool, planetary robotics 3-d viewer – PRo3D, Earth Space Sci., 5, 285–307,, 2008. 
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Bursztyn, N., Sajjadi, P., Riegel, H., Huang, J., Wallgrün, J. O., Zhao, J., Masters, B., and Klippel, A.: Virtual strike and dip – Advancing inclusive and accessible field geology , Geosci. Commun. Discuss. [preprint],, in review, 2021. 
Short summary
In response to the COVID-19 pandemic shutdown, we designed a virtual geology field camp based in the video game Minecraft. Students learned how to map geological features on the surface and in the subsurface using this fun and engaging platform. Students' perceptions of the course were positive, and they showed improvement in basic geologic skills between pre-assessment and post-assessment surveys. Students discussed career pathways and skills and fostered interpersonal relationships.
Final-revised paper