Articles | Volume 3, issue 1
https://doi.org/10.5194/gc-3-1-2020
© Author(s) 2020. This work is distributed under
the Creative Commons Attribution 4.0 License.
the Creative Commons Attribution 4.0 License.
https://doi.org/10.5194/gc-3-1-2020
© Author(s) 2020. This work is distributed under
the Creative Commons Attribution 4.0 License.
the Creative Commons Attribution 4.0 License.
Flash Flood!: a SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology
Energy and Environment Institute, University of Hull, Hull HU6 7RX, UK
Related authors
Joshua M. Wolstenholme, Christopher J. Skinner, David J. Milan, Robert E. Thomas, and Daniel R. Parsons
EGUsphere, https://doi.org/10.5194/egusphere-2024-3001, https://doi.org/10.5194/egusphere-2024-3001, 2024
Short summary
Short summary
Leaky wooden dams are a popular form of natural flood management used to slow the flow of water by increasing floodplain connectivity whilst decreasing connectivity along the river profile. By monitoring two leaky wooden dams in North Yorkshire, UK, we present the geomorphological response to their installation, highlighting that the structures significantly increase channel complexity in response to different river flow conditions.
Joshua M. Wolstenholme, Christopher J. Skinner, David J. Milan, Robert E. Thomas, and Daniel R. Parsons
EGUsphere, https://doi.org/10.5194/egusphere-2024-2132, https://doi.org/10.5194/egusphere-2024-2132, 2024
Short summary
Short summary
Leaky wooden dams are a type of natural flood management intervention that aim to reduce flood risk downstream by temporarily holding back water during a storm event and releasing it afterwards. These structures alter the river hydrology, and therefore the geomorphology, yet often this is excluded from numerical models. Here we show that by not simulating geomorphology we are currently underestimating the efficacy of these structures to reduce the flood peak and store water.
Christopher J. Skinner and Thomas J. Coulthard
Earth Surf. Dynam., 11, 695–711, https://doi.org/10.5194/esurf-11-695-2023, https://doi.org/10.5194/esurf-11-695-2023, 2023
Short summary
Short summary
Landscape evolution models allow us to simulate the way the Earth's surface is shaped and help us to understand relevant processes, in turn helping us to manage landscapes better. The models typically represent the land surface using a grid of square cells of equal size, averaging heights in those squares. This study shows that the size chosen by the modeller for these grid cells is important, with larger sizes making sediment output events larger but less frequent.
Nadav Peleg, Chris Skinner, Simone Fatichi, and Peter Molnar
Earth Surf. Dynam., 8, 17–36, https://doi.org/10.5194/esurf-8-17-2020, https://doi.org/10.5194/esurf-8-17-2020, 2020
Short summary
Short summary
Extreme rainfall is expected to intensify with increasing temperatures, which will likely affect rainfall spatial structure. The spatial variability of rainfall can affect streamflow and sediment transport volumes and peaks. The sensitivity of the hydro-morphological response to changes in the structure of heavy rainfall was investigated. It was found that the morphological components are more sensitive to changes in rainfall spatial structure in comparison to the hydrological components.
Rolf Hut, Casper Albers, Sam Illingworth, and Chris Skinner
Geosci. Commun., 2, 117–124, https://doi.org/10.5194/gc-2-117-2019, https://doi.org/10.5194/gc-2-117-2019, 2019
Short summary
Short summary
Game worlds in modern computer games, while they include very Earth-like landscapes, are ultimately fake. Since games can be used for learning, we wondered if people pick up wrong information from games. Using a survey we tested if people with a background in geoscience are better than people without such a background at distinguishing if game landscapes are realistic. We found that geoscientists are significantly better at this, but the difference is small and overall everyone is good at it.
Christopher J. Skinner, Tom J. Coulthard, Wolfgang Schwanghart, Marco J. Van De Wiel, and Greg Hancock
Geosci. Model Dev., 11, 4873–4888, https://doi.org/10.5194/gmd-11-4873-2018, https://doi.org/10.5194/gmd-11-4873-2018, 2018
Short summary
Short summary
Landscape evolution models are computer models used to understand how the Earth’s surface changes over time. Although designed to look at broad changes over very long time periods, they could potentially be used to predict smaller changes over shorter periods. However, to do this we need to better understand how the models respond to changes in their set-up – i.e. their behaviour. This work presents a method which can be applied to these models in order to better understand their behaviour.
Tom J. Coulthard and Christopher J. Skinner
Earth Surf. Dynam., 4, 757–771, https://doi.org/10.5194/esurf-4-757-2016, https://doi.org/10.5194/esurf-4-757-2016, 2016
Short summary
Short summary
Landscape evolution models are driven by climate or precipitation data. We show that higher-resolution data lead to greater basin sediment yields (> 100 % increase) despite minimal changes in hydrological outputs. Spatially, simulations over 1000 years show finer-resolution data lead to a systematic bias of more erosion in headwater streams with more deposition in valley floors. This could have important implications for the long-term predictions of past and present landscape evolution models.
Joshua M. Wolstenholme, Christopher J. Skinner, David J. Milan, Robert E. Thomas, and Daniel R. Parsons
EGUsphere, https://doi.org/10.5194/egusphere-2024-3001, https://doi.org/10.5194/egusphere-2024-3001, 2024
Short summary
Short summary
Leaky wooden dams are a popular form of natural flood management used to slow the flow of water by increasing floodplain connectivity whilst decreasing connectivity along the river profile. By monitoring two leaky wooden dams in North Yorkshire, UK, we present the geomorphological response to their installation, highlighting that the structures significantly increase channel complexity in response to different river flow conditions.
Joshua M. Wolstenholme, Christopher J. Skinner, David J. Milan, Robert E. Thomas, and Daniel R. Parsons
EGUsphere, https://doi.org/10.5194/egusphere-2024-2132, https://doi.org/10.5194/egusphere-2024-2132, 2024
Short summary
Short summary
Leaky wooden dams are a type of natural flood management intervention that aim to reduce flood risk downstream by temporarily holding back water during a storm event and releasing it afterwards. These structures alter the river hydrology, and therefore the geomorphology, yet often this is excluded from numerical models. Here we show that by not simulating geomorphology we are currently underestimating the efficacy of these structures to reduce the flood peak and store water.
Christopher J. Skinner and Thomas J. Coulthard
Earth Surf. Dynam., 11, 695–711, https://doi.org/10.5194/esurf-11-695-2023, https://doi.org/10.5194/esurf-11-695-2023, 2023
Short summary
Short summary
Landscape evolution models allow us to simulate the way the Earth's surface is shaped and help us to understand relevant processes, in turn helping us to manage landscapes better. The models typically represent the land surface using a grid of square cells of equal size, averaging heights in those squares. This study shows that the size chosen by the modeller for these grid cells is important, with larger sizes making sediment output events larger but less frequent.
Nadav Peleg, Chris Skinner, Simone Fatichi, and Peter Molnar
Earth Surf. Dynam., 8, 17–36, https://doi.org/10.5194/esurf-8-17-2020, https://doi.org/10.5194/esurf-8-17-2020, 2020
Short summary
Short summary
Extreme rainfall is expected to intensify with increasing temperatures, which will likely affect rainfall spatial structure. The spatial variability of rainfall can affect streamflow and sediment transport volumes and peaks. The sensitivity of the hydro-morphological response to changes in the structure of heavy rainfall was investigated. It was found that the morphological components are more sensitive to changes in rainfall spatial structure in comparison to the hydrological components.
Rolf Hut, Casper Albers, Sam Illingworth, and Chris Skinner
Geosci. Commun., 2, 117–124, https://doi.org/10.5194/gc-2-117-2019, https://doi.org/10.5194/gc-2-117-2019, 2019
Short summary
Short summary
Game worlds in modern computer games, while they include very Earth-like landscapes, are ultimately fake. Since games can be used for learning, we wondered if people pick up wrong information from games. Using a survey we tested if people with a background in geoscience are better than people without such a background at distinguishing if game landscapes are realistic. We found that geoscientists are significantly better at this, but the difference is small and overall everyone is good at it.
Christopher J. Skinner, Tom J. Coulthard, Wolfgang Schwanghart, Marco J. Van De Wiel, and Greg Hancock
Geosci. Model Dev., 11, 4873–4888, https://doi.org/10.5194/gmd-11-4873-2018, https://doi.org/10.5194/gmd-11-4873-2018, 2018
Short summary
Short summary
Landscape evolution models are computer models used to understand how the Earth’s surface changes over time. Although designed to look at broad changes over very long time periods, they could potentially be used to predict smaller changes over shorter periods. However, to do this we need to better understand how the models respond to changes in their set-up – i.e. their behaviour. This work presents a method which can be applied to these models in order to better understand their behaviour.
Tom J. Coulthard and Christopher J. Skinner
Earth Surf. Dynam., 4, 757–771, https://doi.org/10.5194/esurf-4-757-2016, https://doi.org/10.5194/esurf-4-757-2016, 2016
Short summary
Short summary
Landscape evolution models are driven by climate or precipitation data. We show that higher-resolution data lead to greater basin sediment yields (> 100 % increase) despite minimal changes in hydrological outputs. Spatially, simulations over 1000 years show finer-resolution data lead to a systematic bias of more erosion in headwater streams with more deposition in valley floors. This could have important implications for the long-term predictions of past and present landscape evolution models.
Related subject area
Subject: Geoscience engagement | Keyword: Science engagement and dialogue
Earth science for all? The economic barrier to European geoscience conferences
Evaluating the impact of climate communication activities by scientists: what is known and necessary?
The future of conferences: lessons from Europe's largest online geoscience conference
Demonstrating change from a drop-in space soundscape exhibit by using graffiti walls both before and after
The human side of geoscientists: comparing geoscientists' and non-geoscientists' cognitive and affective responses to geology
In my remembered country: what poetry tells us about the changing perceptions of volcanoes between the nineteenth and twenty-first centuries
“This bookmark gauges the depths of the human”: how poetry can help to personalise climate change
An innovative STEM outreach model (OH-Kids) to foster the next generation of geoscientists, engineers, and technologists
Education and public engagement using an active research project: lessons and recipes from the SEA-SEIS North Atlantic Expedition's programme for Irish schools
Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?
Francyne Bochi do Amarante and Mauricio Barcelos Haag
Geosci. Commun., 7, 245–250, https://doi.org/10.5194/gc-7-245-2024, https://doi.org/10.5194/gc-7-245-2024, 2024
Short summary
Short summary
Conferences are key for knowledge exchange and networking. However, these events lack diversity, favoring wealthier countries and limiting opportunities for scholars from lower-income regions. Our study of the EGU meeting reveals that attendance is mostly influenced by a country's income. To promote inclusivity, we suggest rotating event locations, offering affordable accommodations, and establishing travel funds. These steps can help create a more diverse and innovative scientific community.
Frances Wijnen, Madelijn Strick, Mark Bos, and Erik van Sebille
Geosci. Commun., 7, 91–100, https://doi.org/10.5194/gc-7-91-2024, https://doi.org/10.5194/gc-7-91-2024, 2024
Short summary
Short summary
Climate scientists are urged to communicate climate science; there is very little evidence about what types of communication work well for which audiences. We have performed a systematic literature review to analyze what is known about the efficacy of climate communication by scientists. While we have found more than 60 articles in the last 10 years about climate communication activities by scientists, only 7 of these included some form of evaluation of the impact of the activity.
Hazel Gibson, Sam Illingworth, and Susanne Buiter
Geosci. Commun., 4, 437–451, https://doi.org/10.5194/gc-4-437-2021, https://doi.org/10.5194/gc-4-437-2021, 2021
Short summary
Short summary
In the spring of 2020, in response to the escalating global COVID-19 Coronavirus pandemic, the European Geosciences Union (EGU) moved its annual General Assembly online in a matter of weeks. This paper explores the feedback provided by participants who attended this experimental conference and identifies four key themes that emerged from analysis of the survey (connection, engagement, environment, and accessibility). The responses raise important questions about the format of future conferences.
Martin O. Archer, Natt Day, and Sarah Barnes
Geosci. Commun., 4, 57–67, https://doi.org/10.5194/gc-4-57-2021, https://doi.org/10.5194/gc-4-57-2021, 2021
Short summary
Short summary
We show that integrating evaluation tools both before and after a drop-in engagement activity enables the demonstration of change and, thus, short-term impact. In our case, young families who listened to space sounds exhibited changed language and conceptions about space in their graffiti wall responses afterwards, exemplifying the power of sound in science communication. We suggest that evaluation tools be adopted both before and after drop-in activities in general.
Anthea Lacchia, Geertje Schuitema, and Fergus McAuliffe
Geosci. Commun., 3, 291–302, https://doi.org/10.5194/gc-3-291-2020, https://doi.org/10.5194/gc-3-291-2020, 2020
Short summary
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Geoscientists can struggle to communicate with non-geoscientists, especially around contentious geoscience issues. We compare the thoughts and feelings of geoscientists and non-geoscientists around the subsurface, mining/quarrying, drilling and flooding. We find that geoscientists focus more on human interactions when thinking about these processes, while non-geoscientists focus more on economic and environmental impacts. Understanding these differences and similarities can help enable dialogue.
Arianna Soldati and Sam Illingworth
Geosci. Commun., 3, 73–87, https://doi.org/10.5194/gc-3-73-2020, https://doi.org/10.5194/gc-3-73-2020, 2020
Short summary
Short summary
In this study we investigate what poetry written about volcanoes from the 1800s to the present day reveals about the relationship between humanity and volcanoes, including how it evolved over that time frame. This analysis reveals that the human–volcano relationship is especially centred around the sense of identity that volcanoes provide to humans, which may follow from both positive and negative events, and has a spiritual element to it.
Sam Illingworth
Geosci. Commun., 3, 35–47, https://doi.org/10.5194/gc-3-35-2020, https://doi.org/10.5194/gc-3-35-2020, 2020
Short summary
Short summary
To many non-specialists, the science behind climate change can appear confusing and alienating, yet in order for global mitigation efforts to be successful it is not just scientists who need to take action, but rather society as a whole. This study shows how poets and poetry offer a method of communicating the science of climate change to the wider society
using language that they not only better understand, but which also has the potential to stimulate accountability and inspire action.
Adrián Pedrozo-Acuña, Roberto J. Favero Jr., Alejandra Amaro-Loza, Roberta K. Mocva-Kurek, Juan A. Sánchez-Peralta, Jorge A. Magos-Hernández, and Jorge Blanco-Figueroa
Geosci. Commun., 2, 187–199, https://doi.org/10.5194/gc-2-187-2019, https://doi.org/10.5194/gc-2-187-2019, 2019
Short summary
Short summary
Inspiring young people to take part in the discovery and delivery of science is of paramount importance not only for their well-being but also for their future human development. To address this need, an outreach model entitled OH-Kids was designed to empower pupils through the development of high-quality STEM learning experiences based on a research project. The model enhances students attitude towards science.
Sergei Lebedev, Raffaele Bonadio, Clara Gómez-García, Janneke I. de Laat, Laura Bérdi, Bruna Chagas de Melo, Daniel Farrell, David Stalling, Céline Tirel, Louise Collins, Sadhbh McCarthy, Brendan O'Donoghue, Arne Schwenk, Mick Smyth, Christopher J. Bean, and the SEA-SEIS Team
Geosci. Commun., 2, 143–155, https://doi.org/10.5194/gc-2-143-2019, https://doi.org/10.5194/gc-2-143-2019, 2019
Short summary
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Research projects with exciting field components present unique public engagement opportunities. In this case study, we draw lessons and recipes from our educational programme with schools, coupled with a research project and aimed at showing students how science works. Co-creation with scientists gets the students enthusiastically engaged. The outcomes include students getting more interested in science and science careers and researchers getting experience in education and public engagement.
Rolf Hut, Casper Albers, Sam Illingworth, and Chris Skinner
Geosci. Commun., 2, 117–124, https://doi.org/10.5194/gc-2-117-2019, https://doi.org/10.5194/gc-2-117-2019, 2019
Short summary
Short summary
Game worlds in modern computer games, while they include very Earth-like landscapes, are ultimately fake. Since games can be used for learning, we wondered if people pick up wrong information from games. Using a survey we tested if people with a background in geoscience are better than people without such a background at distinguishing if game landscapes are realistic. We found that geoscientists are significantly better at this, but the difference is small and overall everyone is good at it.
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Short summary
This study demonstrates how the popular mediums of video games, virtual reality, and science festivals can be combined with research data to produce useful tools for engaging the public with geosciences. Using the Flash Flood! simulation, it is demonstrated that the approach produces positive engagements and increases curiosity about flood risk and geomorphology; this is hoped to "plant the seeds" for fruitful engagements in the future with relevant agencies.
This study demonstrates how the popular mediums of video games, virtual reality, and science...
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