Flash Flood!: a SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology
Chris Skinner
Viewed
Total article views: 3,384 (including HTML, PDF, and XML)
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BibTeX
EndNote
2,583
730
71
3,384
72
74
HTML: 2,583
PDF: 730
XML: 71
Total: 3,384
BibTeX: 72
EndNote: 74
Views and downloads (calculated since 17 May 2019)
Cumulative views and downloads
(calculated since 17 May 2019)
Total article views: 2,613 (including HTML, PDF, and XML)
HTML
PDF
XML
Total
BibTeX
EndNote
2,124
427
62
2,613
49
51
HTML: 2,124
PDF: 427
XML: 62
Total: 2,613
BibTeX: 49
EndNote: 51
Views and downloads (calculated since 28 Feb 2020)
Cumulative views and downloads
(calculated since 28 Feb 2020)
Total article views: 771 (including HTML, PDF, and XML)
HTML
PDF
XML
Total
BibTeX
EndNote
459
303
9
771
23
23
HTML: 459
PDF: 303
XML: 9
Total: 771
BibTeX: 23
EndNote: 23
Views and downloads (calculated since 17 May 2019)
Cumulative views and downloads
(calculated since 17 May 2019)
Viewed (geographical distribution)
Total article views: 2,883 (including HTML, PDF, and XML)
Thereof 2,804 with geography defined
and 79 with unknown origin.
Total article views: 2,218 (including HTML, PDF, and XML)
Thereof 2,152 with geography defined
and 66 with unknown origin.
Total article views: 665 (including HTML, PDF, and XML)
Thereof 652 with geography defined
and 13 with unknown origin.
This study demonstrates how the popular mediums of video games, virtual reality, and science festivals can be combined with research data to produce useful tools for engaging the public with geosciences. Using the Flash Flood! simulation, it is demonstrated that the approach produces positive engagements and increases curiosity about flood risk and geomorphology; this is hoped to "plant the seeds" for fruitful engagements in the future with relevant agencies.
This study demonstrates how the popular mediums of video games, virtual reality, and science...