Articles | Volume 3, issue 1
https://doi.org/10.5194/gc-3-1-2020
© Author(s) 2020. This work is distributed under
the Creative Commons Attribution 4.0 License.
the Creative Commons Attribution 4.0 License.
https://doi.org/10.5194/gc-3-1-2020
© Author(s) 2020. This work is distributed under
the Creative Commons Attribution 4.0 License.
the Creative Commons Attribution 4.0 License.
Flash Flood!: a SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology
Energy and Environment Institute, University of Hull, Hull HU6 7RX, UK
Viewed
Total article views: 6,309 (including HTML, PDF, and XML)
Cumulative views and downloads
(calculated since 17 May 2019)
| HTML | XML | Total | BibTeX | EndNote | |
|---|---|---|---|---|---|
| 4,621 | 1,508 | 180 | 6,309 | 207 | 286 |
- HTML: 4,621
- PDF: 1,508
- XML: 180
- Total: 6,309
- BibTeX: 207
- EndNote: 286
Total article views: 5,295 (including HTML, PDF, and XML)
Cumulative views and downloads
(calculated since 28 Feb 2020)
| HTML | XML | Total | BibTeX | EndNote | |
|---|---|---|---|---|---|
| 4,112 | 1,019 | 164 | 5,295 | 170 | 255 |
- HTML: 4,112
- PDF: 1,019
- XML: 164
- Total: 5,295
- BibTeX: 170
- EndNote: 255
Total article views: 1,014 (including HTML, PDF, and XML)
Cumulative views and downloads
(calculated since 17 May 2019)
| HTML | XML | Total | BibTeX | EndNote | |
|---|---|---|---|---|---|
| 509 | 489 | 16 | 1,014 | 37 | 31 |
- HTML: 509
- PDF: 489
- XML: 16
- Total: 1,014
- BibTeX: 37
- EndNote: 31
Viewed (geographical distribution)
Total article views: 6,309 (including HTML, PDF, and XML)
Thereof 5,625 with geography defined
and 684 with unknown origin.
Total article views: 5,295 (including HTML, PDF, and XML)
Thereof 4,735 with geography defined
and 560 with unknown origin.
Total article views: 1,014 (including HTML, PDF, and XML)
Thereof 890 with geography defined
and 124 with unknown origin.
| Country | # | Views | % |
|---|
| Country | # | Views | % |
|---|
| Country | # | Views | % |
|---|
| Total: | 0 |
| HTML: | 0 |
| PDF: | 0 |
| XML: | 0 |
- 1
1
| Total: | 0 |
| HTML: | 0 |
| PDF: | 0 |
| XML: | 0 |
- 1
1
| Total: | 0 |
| HTML: | 0 |
| PDF: | 0 |
| XML: | 0 |
- 1
1
Cited
20 citations as recorded by crossref.
- Designing “Safer Water.” A Virtual Reality Tool for the Safety and the Psychological Well-Being of Citizens Exposed to the Risk of Natural Disasters L. Gamberini et al.
- Surprise floods: the role of our imagination in preparing for disasters J. Ommer et al.
- Poetry as a Tool For Outreach in Quaternary Science: Examples From the 20th INQUA Congress H. Griffiths
- Why people matter in 21st century hydrology: lessons learnt from flood forecasting and warning L. Speight
- Editorial: Geoscience communication – planning to make it publishable J. Hillier et al.
- Generative deep learning for data generation in natural hazard analysis: motivations, advances, challenges, and opportunities Z. Ma et al.
- Investing in the future of science: Assessing UK environmental science engagement with school‐aged children L. Hobbs & C. Stevens
- A Framework for 3D Flood Analysis Using an Open-Source Game Engine and Geospatial Data: A Case Study of the Bozkurt District of Kastamonu, Türkiye A. Ozturk et al.
- Effective science communication in the face of water crises: a community perspective on challenges and best practice in HELPING C. Orieschnig et al.
- Enhancing flood disaster education for children through gamified learning: development and evaluation of a web-based serious game R. Mahamood et al.
- Affluent Effluent: Visualizing the invisible during the development of an algal bloom using systems dynamics modelling and augmented reality technology K. Bryceson et al.
- Introduction of integrated decision support system for flood disaster management H. Hsu & P. Gourbesville
- Using 360° immersive storytelling to engage communities with flood risk K. Parsons et al.
- A critical review of digital technology innovations for early warning of water-related disease outbreaks associated with climatic hazards C. Girotto et al.
- Immersive virtual reality fieldwork investigation of a landslide in Hokkaido, Japan A. Zulhilmi & Y. Hayakawa
- A critical review for the application of cutting-edge digital visualisation technologies for effective urban flood risk management V. Bakhtiari et al.
- Using virtual reality to study human response to flood risk across controlled experiments Z. Zhang et al.
- Towards Enhanced Understanding and Experience of Landforms, Geohazards, and Geoheritage through Virtual Reality Technologies in Education: Lessons from the GeoVT Project V. Vandelli et al.
- Factors that promote cooperation, learning, and engagement with geoscience concepts when playing educational board games in an entry-level college paleontology lab B. Sulbaran Reyes et al.
- Troubled water: Enhancing flood preparedness with eXtended reality L. Terfurth et al.
20 citations as recorded by crossref.
- Designing “Safer Water.” A Virtual Reality Tool for the Safety and the Psychological Well-Being of Citizens Exposed to the Risk of Natural Disasters L. Gamberini et al.
- Surprise floods: the role of our imagination in preparing for disasters J. Ommer et al.
- Poetry as a Tool For Outreach in Quaternary Science: Examples From the 20th INQUA Congress H. Griffiths
- Why people matter in 21st century hydrology: lessons learnt from flood forecasting and warning L. Speight
- Editorial: Geoscience communication – planning to make it publishable J. Hillier et al.
- Generative deep learning for data generation in natural hazard analysis: motivations, advances, challenges, and opportunities Z. Ma et al.
- Investing in the future of science: Assessing UK environmental science engagement with school‐aged children L. Hobbs & C. Stevens
- A Framework for 3D Flood Analysis Using an Open-Source Game Engine and Geospatial Data: A Case Study of the Bozkurt District of Kastamonu, Türkiye A. Ozturk et al.
- Effective science communication in the face of water crises: a community perspective on challenges and best practice in HELPING C. Orieschnig et al.
- Enhancing flood disaster education for children through gamified learning: development and evaluation of a web-based serious game R. Mahamood et al.
- Affluent Effluent: Visualizing the invisible during the development of an algal bloom using systems dynamics modelling and augmented reality technology K. Bryceson et al.
- Introduction of integrated decision support system for flood disaster management H. Hsu & P. Gourbesville
- Using 360° immersive storytelling to engage communities with flood risk K. Parsons et al.
- A critical review of digital technology innovations for early warning of water-related disease outbreaks associated with climatic hazards C. Girotto et al.
- Immersive virtual reality fieldwork investigation of a landslide in Hokkaido, Japan A. Zulhilmi & Y. Hayakawa
- A critical review for the application of cutting-edge digital visualisation technologies for effective urban flood risk management V. Bakhtiari et al.
- Using virtual reality to study human response to flood risk across controlled experiments Z. Zhang et al.
- Towards Enhanced Understanding and Experience of Landforms, Geohazards, and Geoheritage through Virtual Reality Technologies in Education: Lessons from the GeoVT Project V. Vandelli et al.
- Factors that promote cooperation, learning, and engagement with geoscience concepts when playing educational board games in an entry-level college paleontology lab B. Sulbaran Reyes et al.
- Troubled water: Enhancing flood preparedness with eXtended reality L. Terfurth et al.
Saved (final revised paper)
Latest update: 04 May 2026
Short summary
This study demonstrates how the popular mediums of video games, virtual reality, and science festivals can be combined with research data to produce useful tools for engaging the public with geosciences. Using the Flash Flood! simulation, it is demonstrated that the approach produces positive engagements and increases curiosity about flood risk and geomorphology; this is hoped to "plant the seeds" for fruitful engagements in the future with relevant agencies.
This study demonstrates how the popular mediums of video games, virtual reality, and science...
Altmetrics
Final-revised paper
Preprint