Articles | Volume 3, issue 1
Geosci. Commun., 3, 1–17, 2020
https://doi.org/10.5194/gc-3-1-2020
Geosci. Commun., 3, 1–17, 2020
https://doi.org/10.5194/gc-3-1-2020

Research article 28 Feb 2020

Research article | 28 Feb 2020

Flash Flood!: a SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology

Chris Skinner

Data sets

Geoscience Communication Flash Flood! Evaluation Data Chris Skinner https://universityofhull.box.com/s/y0lifdeax70u6tk7n81k96xxie5bqbf4

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Short summary
This study demonstrates how the popular mediums of video games, virtual reality, and science festivals can be combined with research data to produce useful tools for engaging the public with geosciences. Using the Flash Flood! simulation, it is demonstrated that the approach produces positive engagements and increases curiosity about flood risk and geomorphology; this is hoped to "plant the seeds" for fruitful engagements in the future with relevant agencies.
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