Articles | Volume 2, issue 2
https://doi.org/10.5194/gc-2-101-2019
https://doi.org/10.5194/gc-2-101-2019
Research article
 | 
19 Jul 2019
Research article |  | 19 Jul 2019

The Met Office Weather Game: investigating how different methods for presenting probabilistic weather forecasts influence decision-making

Elisabeth M. Stephens, David J. Spiegelhalter, Ken Mylne, and Mark Harrison

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Status: closed
Status: closed
AC: Author comment | RC: Referee comment | SC: Short comment | EC: Editor comment
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Peer-review completion

AR: Author's response | RR: Referee report | ED: Editor decision
ED: Publish subject to technical corrections (25 Mar 2019) by Sam Illingworth
ED: Publish subject to technical corrections (26 Mar 2019) by Jon Tennant (deceased) (Executive editor)
AR by Liz Stephens on behalf of the Authors (03 Apr 2019)  Author's response   Manuscript 
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Short summary
The UK Met Office ran an online game to highlight the best methods of communicating uncertainty in their online forecasts and to widen engagement in probabilistic weather forecasting. The game used a randomized design to test different methods of presenting uncertainty and to enable participants to experience being lucky or unlucky when the most likely scenario did not occur. Over 8000 people played the game; we found players made better decisions when provided with forecast uncertainty.
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