Articles | Volume 3, issue 2
Geosci. Commun., 3, 343–364, 2020
https://doi.org/10.5194/gc-3-343-2020

Special issue: Five years of Earth sciences and art at the EGU (2015–2019)

Geosci. Commun., 3, 343–364, 2020
https://doi.org/10.5194/gc-3-343-2020

Research article 17 Nov 2020

Research article | 17 Nov 2020

Earth Girl Volcano: characterizing and conveying volcanic hazard complexity in an interactive casual game of disaster preparedness and response

Isaac Kerlow et al.

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Subject: Geoscience engagement | Keyword: Science-art collaborations
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Cited articles

Alklind, T. A.: Facilitation matters: A framework for instructor-led serious gaming, Dissertation Series, 4, University of Skövde, Skövd, Sweden, ISBN 978-91-981474-4-5, 2014. 
Bellotti, F., Berta, R., de Gloria, A., Ott, M., Arnab, S., de Freitas, S., and Kiili, K.: Designing Serious Games for education: from Pedagogical principles to Game Mechanisms. Proceedings 5th European Conference on Game-Based Learning, 20–21 October 2011, Athens, Greece, 26–34, HAL id: ffhal-00985800f, 2011. 
Candy, L. and Edmonds, E.: Practice-Based Research in the Creative Arts: Foundations and Futures from the Front Line. Leonardo 51 : 1, MIT Journals, https://doi.org/10.1162/LEON_a_01471, 2018. 
Castronovo, F., Leicht, R., and Messner, J.: When Is a Construction Educational Serious Game Too Serious? Striking a Balance between Engagement and Learning, ASCE International Workshop on Computing in Civil Engineering 2017, 25–27 June, 2017, Seattle, WA, USA, https://doi.org/10.1061/9780784480830.004, 2017. 
Centers for Disease Control and Prevention (CDC): Key Facts About Protecting Yourself During a Volcanic Eruption, available at: https://www.cdc.gov/disasters/volcanoes/during.html, last access: 18 May 2018. 
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Short summary
Earth Girl Volcano is a casual strategy interactive game about saving communities at risk of volcanic hazards. The easy-to-play game features a friendly animated visual style and an engaging simulation of volcanic events. The game was designed by a multidisciplinary team to appeal to mainstream non-technical audiences, and it was inspired by the experiences of disaster survivors and civil defense teams. Players can learn through gameplay about disaster preparedness and response.
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