Articles | Volume 2, issue 2
Geosci. Commun., 2, 117–124, 2019
https://doi.org/10.5194/gc-2-117-2019
Geosci. Commun., 2, 117–124, 2019
https://doi.org/10.5194/gc-2-117-2019

Research article 13 Aug 2019

Research article | 13 Aug 2019

Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?

Rolf Hut et al.

Viewed

Total article views: 6,808 (including HTML, PDF, and XML)
HTML PDF XML Total Supplement BibTeX EndNote
5,285 1,444 79 6,808 303 88 79
  • HTML: 5,285
  • PDF: 1,444
  • XML: 79
  • Total: 6,808
  • Supplement: 303
  • BibTeX: 88
  • EndNote: 79
Views and downloads (calculated since 15 Mar 2019)
Cumulative views and downloads (calculated since 15 Mar 2019)

Viewed (geographical distribution)

Total article views: 5,881 (including HTML, PDF, and XML) Thereof 5,855 with geography defined and 26 with unknown origin.
Country # Views %
  • 1
1
 
 
 
 

Cited

Discussed (preprint)

Latest update: 24 Jan 2022
Download
Short summary
Game worlds in modern computer games, while they include very Earth-like landscapes, are ultimately fake. Since games can be used for learning, we wondered if people pick up wrong information from games. Using a survey we tested if people with a background in geoscience are better than people without such a background at distinguishing if game landscapes are realistic. We found that geoscientists are significantly better at this, but the difference is small and overall everyone is good at it.
Altmetrics
Final-revised paper
Preprint