Articles | Volume 2, issue 2
https://doi.org/10.5194/gc-2-117-2019
https://doi.org/10.5194/gc-2-117-2019
Research article
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13 Aug 2019
Research article | Highlight paper |  | 13 Aug 2019

Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?

Rolf Hut, Casper Albers, Sam Illingworth, and Chris Skinner

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Status: closed
Status: closed
AC: Author comment | RC: Referee comment | SC: Short comment | EC: Editor comment
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Peer-review completion

AR: Author's response | RR: Referee report | ED: Editor decision
ED: Publish subject to minor revisions (further review by editor) (03 Jul 2019) by Hazel Gibson
AR by Rolf Hut on behalf of the Authors (12 Jul 2019)  Author's response   Manuscript 
ED: Publish as is (05 Aug 2019) by Hazel Gibson
ED: Publish as is (05 Aug 2019) by Jon Tennant (deceased) (Executive editor)
AR by Rolf Hut on behalf of the Authors (05 Aug 2019)
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Short summary
Game worlds in modern computer games, while they include very Earth-like landscapes, are ultimately fake. Since games can be used for learning, we wondered if people pick up wrong information from games. Using a survey we tested if people with a background in geoscience are better than people without such a background at distinguishing if game landscapes are realistic. We found that geoscientists are significantly better at this, but the difference is small and overall everyone is good at it.
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