Articles | Volume 5, issue 3
https://doi.org/10.5194/gc-5-289-2022
https://doi.org/10.5194/gc-5-289-2022
Review article
 | 
27 Sep 2022
Review article |  | 27 Sep 2022

The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools

Thomas Clements, Jake Atterby, Terri Cleary, Richard P. Dearden, and Valentina Rossi

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Interactive discussion

Status: closed

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on egusphere-2022-84', Flavia Strani, 02 May 2022
    • AC1: 'Reply on RC1', Thomas Clements, 04 Jul 2022
    • AC4: 'Reply on RC1', Thomas Clements, 04 Jul 2022
  • RC2: 'Comment on egusphere-2022-84', Elsa Panciroli, 03 May 2022
    • AC2: 'Reply on RC2', Thomas Clements, 04 Jul 2022
  • RC3: 'Comment on egusphere-2022-84', Andrea Villa, 03 May 2022
    • AC3: 'Reply on RC3', Thomas Clements, 04 Jul 2022

Peer review completion

AR: Author's response | RR: Referee report | ED: Editor decision | EF: Editorial file upload
ED: Publish subject to minor revisions (further review by editor) (15 Jul 2022) by Leslie Almberg
AR by Thomas Clements on behalf of the Authors (15 Jul 2022)  Author's response   Manuscript 
EF by Una Miškovic (21 Jul 2022)  Author's tracked changes 
ED: Publish subject to minor revisions (further review by editor) (03 Aug 2022) by Leslie Almberg
AR by Thomas Clements on behalf of the Authors (10 Aug 2022)  Author's response   Author's tracked changes   Manuscript 
ED: Publish subject to technical corrections (17 Aug 2022) by Leslie Almberg
ED: Publish as is (17 Aug 2022) by Solmaz Mohadjer (Executive editor)
AR by Thomas Clements on behalf of the Authors (23 Aug 2022)  Manuscript 
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Short summary
Video games are the largest sector of the entertainment industry and often contain ancient animals (e.g. dinosaurs) and/or fossils. This may be the first or only exposure gamers have to palaeontology, and it provides a useful starting point for science outreach. However, video games are not typically designed to be educational. We investigate the use of palaeontology in video games and highlight common tropes that may skew the public perception of palaeontological science.
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