Articles | Volume 7, issue 3
https://doi.org/10.5194/gc-7-167-2024
https://doi.org/10.5194/gc-7-167-2024
Research article
 | 
09 Aug 2024
Research article |  | 09 Aug 2024

A collaborative adaptation game for promoting climate action: Minions of Disruptions™

Minja Sillanpää, AnaCapri Mauro, Minttu Hänninen, Sam Illingworth, and Mo Hamza

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Interactive discussion

Status: closed

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on egusphere-2024-46', Pratama Atmaja, 27 Feb 2024
    • AC1: 'Reply on RC1', Mo Hamza, 25 Mar 2024
  • RC2: 'Comment on egusphere-2024-46', Johan Schaar, 05 Apr 2024
    • AC2: 'Reply on RC2', Mo Hamza, 07 May 2024
  • CC1: 'Comment on egusphere-2024-46', David Crookall, 10 Apr 2024
    • AC3: 'Reply on CC1', Mo Hamza, 09 May 2024

Peer review completion

AR: Author's response | RR: Referee report | ED: Editor decision | EF: Editorial file upload
ED: Publish subject to minor revisions (further review by editor) (13 May 2024) by Lewis Alcott
AR by Mo Hamza on behalf of the Authors (03 Jun 2024)  Author's response   Author's tracked changes   Manuscript 
ED: Publish subject to technical corrections (13 Jun 2024) by Lewis Alcott
ED: Publish subject to technical corrections (17 Jun 2024) by John K. Hillier (Executive editor)
AR by Mo Hamza on behalf of the Authors (18 Jun 2024)  Author's response   Manuscript 
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Short summary
Minions of Disruptions is a climate change game designed as a communication tool for groups that do not regularly engage with the topic. In our research, we find that the game is liked by the general public because it encourages collective action. This is important because most local climate challenges can only be solved by groups and because gameplay can increase collaboration. The results of this study may be used to develop communication tools that better consider the needs of the audiences.
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