Preprints
https://doi.org/10.5194/gc-2024-2
https://doi.org/10.5194/gc-2024-2
26 Mar 2024
 | 26 Mar 2024
Status: a revised version of this preprint is currently under review for the journal GC.

GC Insights: The Anthro-Pokécene – Environmental impacts echoed in the Pokémon world

Lewis James Alcott and Taylor Maavara

Abstract. Public perception of anthropogenic environmental impacts including climate change is primarily driven by exposure to different forms of media. Here, we show how the Pokémon franchise, the largest multimedia franchise worldwide, mirrors public discourse in the video games’ narratives with regard to human impacts on environmental change, demonstrating a trajectory towards greater and more explicit acknowledgement of climate change and anthropogenic impacts in each released game.

Publisher's note: Copernicus Publications remains neutral with regard to jurisdictional claims made in the text, published maps, institutional affiliations, or any other geographical representation in this preprint. The responsibility to include appropriate place names lies with the authors.
Lewis James Alcott and Taylor Maavara

Status: final response (author comments only)

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on gc-2024-2', Anonymous Referee #1, 18 Apr 2024
  • RC2: 'Comment on gc-2024-2', Anonymous Referee #2, 07 May 2024
Lewis James Alcott and Taylor Maavara
Lewis James Alcott and Taylor Maavara

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Short summary
Public perception of climate change impacts on environmental systems is primarily driven by exposure to different forms of media. Here, we inspect the ever-growing public discourse around climate change over the last 30 years and assess perceptions gained from the largest media franchise worldwide, Pokémon. We highlight the growth of the acknowledgement of anthropogenic change, keeping track with the step-by-step increases in public exposure to climate change.
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