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  <front>
    <journal-meta><journal-id journal-id-type="publisher">GC</journal-id><journal-title-group>
    <journal-title>Geoscience Communication</journal-title>
    <abbrev-journal-title abbrev-type="publisher">GC</abbrev-journal-title><abbrev-journal-title abbrev-type="nlm-ta">Geosci. Commun.</abbrev-journal-title>
  </journal-title-group><issn pub-type="epub">2569-7110</issn><publisher>
    <publisher-name>Copernicus Publications</publisher-name>
    <publisher-loc>Göttingen, Germany</publisher-loc>
  </publisher></journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.5194/gc-6-45-2023</article-id><title-group><article-title>Paleontology-themed comics and graphic novels, their potential for
scientific outreach, and the bilingual graphic novel <italic>EUROPASAURUS – Life on Jurassic Islands</italic></article-title><alt-title>Paleontology-themed comics and graphic novels</alt-title>
      </title-group><?xmltex \runningtitle{Paleontology-themed comics and graphic novels}?><?xmltex \runningauthor{O. Wings et al.}?>
      <contrib-group>
        <contrib contrib-type="author" corresp="yes" rid="aff1 aff2">
          <name><surname>Wings</surname><given-names>Oliver</given-names></name>
          <email>wings@snsb.de</email>
        <ext-link>https://orcid.org/0000-0002-6482-6683</ext-link></contrib>
        <contrib contrib-type="author" corresp="no" rid="aff3">
          <name><surname>Fischer</surname><given-names>Jan</given-names></name>
          
        </contrib>
        <contrib contrib-type="author" corresp="no" rid="aff4">
          <name><surname>Knüppe</surname><given-names>Joschua</given-names></name>
          
        </contrib>
        <contrib contrib-type="author" corresp="no" rid="aff5">
          <name><surname>Ahlers</surname><given-names>Henning</given-names></name>
          
        </contrib>
        <contrib contrib-type="author" corresp="no" rid="aff6">
          <name><surname>Körnig</surname><given-names>Sebastian</given-names></name>
          
        </contrib>
        <contrib contrib-type="author" corresp="no" rid="aff2">
          <name><surname>Perl</surname><given-names>Arila-Maria</given-names></name>
          
        </contrib>
        <aff id="aff1"><label>1</label><institution>Natural History Museum Bamberg, Fleischstr. 2, 96047 Bamberg, Germany</institution>
        </aff>
        <aff id="aff2"><label>2</label><institution>Natural Sciences Collections, Martin Luther University
Halle-Wittenberg, Domplatz 4, 06108 Halle (Saale), Germany</institution>
        </aff>
        <aff id="aff3"><label>3</label><institution>Urweltmuseum GEOSKOP/Burg Lichtenberg (Pfalz), Burgstr. 19, 66871
Thallichtenberg, Germany</institution>
        </aff>
        <aff id="aff4"><label>4</label><institution>Independent researcher, Idastraße 13, 49479 Ibbenbüren,
Germany</institution>
        </aff>
        <aff id="aff5"><label>5</label><institution>Independent researcher, Im Mühlentor 3, 31832 Springe, Germany</institution>
        </aff>
        <aff id="aff6"><label>6</label><institution>Didactics of Biology, Martin Luther University Halle-Wittenberg,
Weinbergweg 10, 06120 Halle (Saale), Germany</institution>
        </aff>
      </contrib-group>
      <author-notes><corresp id="corr1">Oliver Wings (wings@snsb.de)</corresp></author-notes><pub-date><day>11</day><month>May</month><year>2023</year></pub-date>
      
      <volume>6</volume>
      <issue>2</issue>
      <fpage>45</fpage><lpage>74</lpage>
      <history>
        <date date-type="received"><day>17</day><month>September</month><year>2022</year></date>
           <date date-type="rev-request"><day>9</day><month>December</month><year>2022</year></date>
           <date date-type="rev-recd"><day>15</day><month>March</month><year>2023</year></date>
           <date date-type="accepted"><day>31</day><month>March</month><year>2023</year></date>
      </history>
      <permissions>
        <copyright-statement>Copyright: © 2023 </copyright-statement>
        <copyright-year>2023</copyright-year>
      <license license-type="open-access"><license-p>This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this licence, visit <ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link></license-p></license></permissions><self-uri xlink:href="https://gc.copernicus.org/articles/.html">This article is available from https://gc.copernicus.org/articles/.html</self-uri><self-uri xlink:href="https://gc.copernicus.org/articles/.pdf">The full text article is available as a PDF file from https://gc.copernicus.org/articles/.pdf</self-uri>
      <abstract><title>Abstract</title>

      <p id="d1e166">The first part of this article gives an overview of influential comics and
graphic novels on paleontological themes from the last 12 decades.
Through different forms of representation and narration, both clichés
and the latest findings from paleontological research are presented in
comics in an entertaining way for a broad audience. As a result, comics are
often chroniclers of 20th century scientific history and contemporary
paleoart.</p>

      <p id="d1e169">The second part of this article deals with the development of the bilingual
graphic novel <italic>EUROPASAURUS – Life on Jurassic Islands</italic>, which communicates knowledge from universities and
museums to the public. This non-verbal comic presents the results of a
paleontological research project on a Late Jurassic terrestrial biota from
northern Germany in both a scientifically accurate and an easily
understandable way, based on the way of life of various organisms and their
habitats. Insights into the creative process, the perception of the book by
the public, and ideas on how to raise public awareness of such a project are
discussed.</p>
  </abstract>
    
<funding-group>
<award-group id="gs1">
<funding-source>Volkswagen Foundation</funding-source>
<award-id>grant no. 85 882</award-id>
</award-group>
</funding-group>
</article-meta>
  </front>
<body>
      

<sec id="Ch1.S1" sec-type="intro">
  <label>1</label><title>Introduction</title>
      <p id="d1e184">The communication of scientific research via contemporary and creative ways
is becoming more and more important for research institutions.
Paleontological topics are often met with special interest by the public,
especially when it comes to vertebrate paleontology. From our experience,
maximum attention is paid to dinosaur research, which often reaches an
international distribution in the media, depending on the momentary
situation on the global news market. However, all press releases and
subsequent press articles share one disadvantage – their short-lived nature.
After a maximum of several days, the reports are no longer present in the
media and will be quickly forgotten. Hence, this type of knowledge transfer
does not appear to be particularly sustainable.</p>
      <p id="d1e187">Books, on the other hand, are long-lasting and can accompany us our whole
lifetime. Unfortunately, text-heavy popular science books do not reach all
groups in our society equally (i.e., children from socially disadvantaged
backgrounds) due to partially higher barriers of accessibility. Easily
accessible formats such as comics and graphic novels offer opportunities to
transmit science into possibly more neglected parts of our society.</p>
      <p id="d1e190">This paper, consisting of two parts, addresses this issue with an example
from the field of paleontology. The first part provides an overview of the
historical development of paleontology-themed comics and graphic novels, the
influence of paleoart in this genre, and the potential of graphic novels in
transmitting science into the public. The second part focuses on the
dinosaur-related graphic novel <italic>EUROPASAURUS – Life on Jurassic Islands</italic> as an example. We explain our motivation for
its creation, the production<?pagebreak page46?> process, and our strategy for advertising it,
with the goal of encouraging other scientists to explain their research
results to the public in a similar fashion.</p>
<sec id="Ch1.S1.SS1">
  <label>1.1</label><title>Paleontology within popular science books</title>
      <p id="d1e203">Paleontological discoveries became known to a wider audience in the
mid-19th century, due to public lectures, the first “dinomania”
following the creation of the Crystal Palace life-sized reconstructions of
dinosaurs (Manucci and Romano, 2022), and the new spectacular dinosaur finds
from the United States. Since then, manifold books, articles, and even
collecting cards presenting the results and summaries of contemporary
knowledge have been published. In the beginning, these publications were
primarily addressed to an adult and educated readership (e.g., Flammarion,
1886; Knipe, 1905; Andrews, 1926; Bölsche, 1931; Knight, 1935; Augusta,
1942), but by the 1950s younger readers were also reached by a wide range
of age-appropriate and lavishly illustrated books (e.g., Scheele, 1958;
Watson, 1960; D'Ami, 1973; Norman, 1985). Nowadays, such children books
dominate the market of nonprofessional paleontological publications, often resulting in a marginalization of dinosaur topics as “kids stuff” in the
view of the general public (Liston, 2010). However, there were always
outstanding paleontological popular science books for adult and mixed
audiences as well (e.g., Augusta and Burian, 1956; Spinar, 1972; Stout,
1981; Cox et al., 1988; Norman, 1988; Czerkas and Czerkas, 1990; Holtz,
2007). All these books share a relatively text-intensive style, although
many of them qualify as so-called “coffee table books” with a variety of large-sized colorful illustrations. Unfortunately, the information contained
on specific paleontological topics is often slightly outdated by the time of
release. This is especially true in children's books, a market where it is
often not seen as necessary by publishers to be up to date. New ideas and
paradigms in paleontological research take years to reach a non-academic
audience and even decades to determine the perception of the general public
on that topic (Ross et al., 2013). However, communication on the latest
paleontological knowledge can be realized most quickly and effectively by a
medium specifically aimed at a predominantly young audience (Liston,
2010) – the comic strip.</p>
</sec>
<sec id="Ch1.S1.SS2">
  <label>1.2</label><title>Influential paleoart</title>
      <p id="d1e215">Paleoart is an art genre that depicts paleontological subjects realistically
or artistically, reconstructing extinct biota and their habitats based on
scientific data. Artists who strive to reconstruct prehistoric organisms
and/or habitats as accurately as possible, often in close collaboration with
paleontologists and other specialists (Germann, 1943), are so-called
paleoartists (Hallett, 1987; Janzen, 2020). Although existing for about 200
years (Lescaze, 2017), paleoart still struggles for its reputation to be
regarded as real art compared to the classic genres (Janzen, 2020). In
recent decades, there have been many approaches to appreciating,
classifying, and assessing paleoart and paleoartists (e.g., Czerkas and
Olsen, 1987; Lescaze, 2017; Hübner, 2020; Janzen, 2020; Manucci and
Romano, 2022), even including instructions for making one's own attempts
(Witton, 2018). Paleoart is a crucial link between paleontology and public
awareness because paleoartists illustrate paleontological theories in their
life restorations (Murray, 1997; Spindler, 2020).</p>

      <?xmltex \floatpos{p}?><fig id="Ch1.F1" specific-use="star"><?xmltex \currentcnt{1}?><?xmltex \def\figurename{Figure}?><label>Figure 1</label><caption><p id="d1e220">Themes of great paleoartists and their mirror images in
comics. <bold>(a)</bold> Charles R. Knight's classic <italic>Triceratops</italic> from 1928 (© Field Museum of Natural History, Chicago) and its comic counterpart in
<italic>Turok, Son of Stone</italic> no. 10, December–February 1957–1958. <bold>(b)</bold> Rudolph Zallinger's
iconic <italic>Tyrannosaurus</italic> from the 1947 mural <italic>The Age of Reptiles</italic> (©Yale Peabody
Museum of Natural History, New Haven) and its comic counterpart in <italic>Turok, Son of Stone</italic> no. 3,
March–May 1956. <bold>(c)</bold> Zdeněk Burian's famous <italic>Stegosaurus</italic> from 1941 (© Charles University, Faculty of Science, Prague) and its comic
counterpart in <italic>Turok, Son of Stone</italic> no. 16, June–August 1959 (Turok, Son of
Stone™ &amp; © Penguin Random House, Inc. Under license
to Classic Media, LLC). All rights reserved.</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f01.jpg"/>

        </fig>

      <p id="d1e260">Therefore, it is not surprising that contemporary paleoart has repeatedly
served as a template for the depiction of prehistoric life in comics since
the early 20th century. Without any paleontological research of their own,
most comic authors and illustrators relied directly on preexisting visual
ideas of the subject. Although often exaggerated in their presentation, the
original artwork can often still be recognized in the animal contours, body
postures, and sometimes even color patterns (Fig. 1). Many panel drawings
were almost exact copies of their academic originals, which were recycled
again and again. However, subsequent strips also independently aligned
themselves with the prevailing scientific view and reconstruction
(Murray, 1993; Liston, 2010). This transformation of contemporary
paleoart and its underlying paleontological ideas into panels makes comics
chroniclers of advances in paleontology. Many dinosaur comics thus
accurately reflect contemporary paleoart and the paleontological paradigms
of the time. In particular, the paleoart of the so-called “Classic Era” from 1890 to the late 1960s (Witton, 2018) generated manifold inspiration and
direct templates for comics. During this period a triumvirate of
paleoartists, the preeminent authorities in the field, provided the
graphical fuel for memorable prehistoric worlds and impressive archaic
antagonists. Their paleoart was responsible for establishing the standards
of what dinosaurs should look like at the time, inspiring generations for
how dinosaurs were to be portrayed. They were so widespread and well-known
in cultural memory through books, comics, and movies that even today many
people are familiar with their work (Gould, 1993; <?xmltex \hack{\mbox\bgroup}?>Czerkas<?xmltex \hack{\egroup}?>, 2006; Ross et
al., 2013; Janzen, 2020), even though they may never have heard of their
names.</p>
      <?pagebreak page48?><p id="d1e268">The first of these most influential paleoartists was Charles Robert Knight
(1874–1953). Knight was a classically trained artist who specialized in
animal paintings. He is probably best known for his collaborative work on
reconstructing extinct organisms with paleontologist Henry Fairfield Osborn
at the American Museum of Natural History in New York (Paul, 1996). He also
reconstructed many fossil taxa described by the rival paleontologists
Othniel Charles Marsh and Edward Drinker Cope. Knight almost single-handedly
established the field of accurate artistic reconstruction of prehistoric
life in public perception (Gould, 2001; Bissette, 2003) and can be regarded
as the first internationally renowned paleoartist (Witton, 2020). Part of
his legacy is his rigorous approach to reconstructing extinct animals,
providing a guideline for subsequent generations (Knight, 1947). While his
dinosaur reconstructions are outdated today, many of his paintings and
drawings of mammals still hold up to modern standards. In two of the most
famous and widely used templates of paleontological reconstructions, Knight
established <italic>Brontosaurus</italic> as a semiaquatic behemoth and <italic>Tyrannosaurus</italic> and <italic>Triceratops</italic> as eternal enemies (Knight, 1935). In addition, his surprisingly dynamic <italic>Leaping Laelaps</italic> and numerous other murals and paintings reproduced in books, periodicals, and
journals (e.g., Knight, 1935, 1942, 1946; Czerkas and Glut, 1982; Czerkas,
2006; Milner, 2012) provided a vast number of templates for prehistoric
life forms in comics. For example, the lost worlds with wonders and threats
of the early <italic>Tarzan</italic> and <italic>Turok</italic> series are unmissable testimonials to his work (Fig. 1a).</p>
      <p id="d1e290">The second member of the triumvirate was Rudolph <?xmltex \hack{\mbox\bgroup}?>Zallinger<?xmltex \hack{\egroup}?> (1919–1995). His
contribution to paleoart still echoes through paleontological history. While
in his last year at the Yale School of Fine Arts in 1942, he was offered to
add “some kind of decoration” to a large wall of the dinosaur hall at the
Yale Peabody Museum. After pencil sketches and a preliminary small-scale
painting, or model, in egg tempera, Zallinger worked for 3.5
years on the 33.5 m long mural <italic>The Age of Reptiles</italic>, a grand narrative of life from the
Devonian to the end of the Cretaceous. The mural was finished in 1947
(Volpe, 2007) but did not become famous until a few years later, when <italic>Life</italic>
magazine reprinted the preproduction model as a foldable panorama (Life,
1953). With that, Zallinger's fresco-like depictions of prehistoric life
became the gold standard for portraying dinosaurs for years to come. In
1949, Zallinger received the Pulitzer Prize for his mural. He later created
more paleoart for other publications (e.g., Watson, 1960; Zallinger, 1966),
but his most influential work remains <italic>The Age of Reptiles</italic>. In particular, Zallinger's iconic
<italic>Tyrannosaurus</italic> was frequently used in comic strips and serials until the 1960s (Fig. 1b). Entire stories, especially in <italic>Turok</italic>, were graphically based on this single image
of a dinosaur in side view.</p>
      <p id="d1e313">The third cornerstone for the inspiration (and plagiarism; Sadecký,
1982b) of prehistoric wildlife in countless comics was the Czech artist
Zdeněk Burian (1905–1981), who may be the most influential paleoartist
of the mid and late 20th century (Reich et al., 2021). His work shaped
public perceptions of prehistoric life like no other (except Knight,
depending on the European or American perspective). Burian achieved this by
his immense productivity (with some 1300 images and preliminary sketches on
prehistoric subjects; Rostislav Walica, personal communication, 2022) and through his
appealing, highly detailed images. He began his career as an illustrator of
adventure and science fiction novels (Sadecký, 1982a; Prokop, 2005). As
such, he was not only a master of various media but also a skilled visual
storyteller. Through his work on novels about mammoth hunters (Štorch,
1937), he came into contact with the paleontologist Josef Augusta and later
with other scientists (Walica, 2003; Prokop, 2005). These fruitful
collaborations resulted in several lavishly illustrated large-format books
on evolution and the history of man (e.g., Augusta, 1942; Augusta and
Burian, 1956, Spinar, 1972; Wolf, 1977). Despite
the Iron Curtain, his works have been translated and exported worldwide
since the 1950s. Producing countless paleoart originals over several
decades (Müller and Walica, 2022), Burian can be considered the
legitimate successor of Knight (Witton, 2020). In comics, his first
worldwide book success (<italic>Prehistoric Animals</italic> from 1956) can be traced precisely to <italic>Turok</italic> no. 11 in
1958, where copies of his depictions of prehistoric life started to
complement and increasingly replace Knight and Zallinger's templates (Fig. 1c).</p>
</sec>
<sec id="Ch1.S1.SS3">
  <label>1.3</label><title>Comics and graphic novels about prehistoric life</title>
      <p id="d1e330">Comics are a medium that expresses ideas with images. They often consist of sequences of panels of images and are frequently combined with text or other
visual information. Graphic novels are books made up of comic content. They
tell a longer and sometimes more complex story and are distinct from comic
books that consist of comics, periodicals, and trade paperbacks. Moreover,
they represent a successful marketing concept for a form of publication in
which comics gain literary merit through book covers in order to be
distributed by major publishers in bookstores (Abel and Klein, 2016). A
discussion of prehistoric topics in cartoons is beyond the scope of this
paper, although this theme and its sometimes even bidirectional influence on
paleontology (e.g., Gary Larson's thagomizer; Holtz, 2007) would merit a
review on its own.</p>
      <p id="d1e333">Like most other comics, strips involving prehistoric creatures are aimed
predominately at a young target audience. The majority of previous and
modern comics dealing with dinosaurs and other prehistoric life serve as
pure entertainment. They represent the absolute majority of dinosaur comics
with thousands of stories handling tales from science fiction, fantasy,
horror, mystery, western, or the superhero genre (Glut, 1980). Only a small
but diverse niche uses a different approach; not only providing enjoyable
and thrilling stories but also contributing to the transfer of scientific
knowledge and deepening the paleontological background beyond the
entertainment factor. This type of subtle education of the audience may be
achieved via individual panels with embedded information, via detailed
elaborated scientific content in a comic book style, or via a format in
between.</p>

      <?xmltex \floatpos{p}?><fig id="Ch1.F2" specific-use="star"><?xmltex \currentcnt{2}?><?xmltex \def\figurename{Figure}?><label>Figure 2</label><caption><p id="d1e338">Adventure stories 1. <bold>(a)</bold> A sauropod-like
dinosaur in Windsor McCay's <italic>Dream of the Rarebit Fiend</italic>, 25 May 1913, which already displays behaviors
of McCay's 1914 animated <italic>Gertie the Dinosaur</italic> (public domain). <bold>(b)</bold> The awakening of
“Knightian” dinosaur incarnations in <italic>Madge the Magician's Daughter</italic> by William O. Wilson in 1907 (public
domain). <bold>(c)</bold> The clash of Tarzan with a colorful Knightian
Tyrannosaurus in Harold Foster's <italic>Edgar Rice Burrough's Tarzan</italic>, 23 October 1932 (© 1932, 2022 Edgar Rice
Burroughs, Inc. Tarzan<sup>®</sup>, Edgar Rice Burroughs<sup>®</sup>
Owned by Edgar Rice Burroughs, Inc. and used by permission). <bold>(d)</bold> Several Knight-inspired predatory dinosaurs in Jesse Marsh's <italic>Tarzan</italic> comic no. 16,
July–August 1950 (© 1950, 2017, 2022 Edgar Rice Burroughs, Inc.
Tarzan<sup>®</sup>, Edgar Rice Burroughs<sup>®</sup> Owned by Edgar
Rice Burroughs, Inc. and used by permission.). All rights reserved.</p></caption>
          <?xmltex \igopts{width=469.470472pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f02.jpg"/>

        </fig>

      <p id="d1e389">Dinosaurs and their kin have always been a popular subject in comic strips.
Starting as a recurring inventory of excitement or terror in Sunday
newspaper edition stories, extinct animals later also got leading roles
(sometimes as anthropomorphized characters) and even sequel stories (Glut,
1980; Murray, 1993; Bissette, 2003). They were used in several contexts,
from entertainment to education, with a variety of formats in between. The
strips grouped thematically below are a limited selection without any claim
to completeness.</p><?xmltex \hack{\newpage}?>
</sec>
<?pagebreak page50?><sec id="Ch1.S1.SSx1" specific-use="unnumbered">
  <title>Adventure stories</title>
      <p id="d1e399">The first and foremost use of prehistoric life in comics was – and still
is – for the purpose of pure entertainment without any interest in
paleontological education. Prehistoric animals are shown just as forces of
nature. They are necessary to advance the story as villains (or heroes) or a
MacGuffin (an object that is necessary to the plot but insignificant in
itself), and they are merely used to create tension and action (Glut, 1980). The
animals are usually depicted as dangerous, vicious, stupid, carnivorous, and
often pose supernaturally large threats for the human protagonists.
Commonly, the prehistoric life forms do not survive the encounter with
humans. These strips are essentially not dinosaur comics but comics with
dinosaurs (Bissette, 2003). Three recurring specific settings are widely
used (Galle, 1993) to explain the presence of the prehistoric
creatures: (1) lost-world areas, a realm where they survived until today; (2) other planets, strange worlds with primordial plants and animals; and (3) time travel, the journey into their time or their retrieval into modern
times.</p>
      <p id="d1e402">The earliest comic reference to dinosaurs is <italic>Prehistoric Peeps</italic> from 1893 (Merkl, 2015), in
which prehistoric humans and dinosaurs satirically reflected and caricatured
the present in anachronistic situations. A subsequent example of more
prehistoric encounters is the classic Saturday newspaper comic strip <italic>Dream of a Rarebit Fiend</italic> by
Windsor McCay, where dinosaurs repeatedly appeared between 1905 and 1913,
and were remarkably accurately drawn by the standards of the time (Merkl,
2015). One of these comic pages (Fig. 2a) already foreshadowed a topic McCay
later reworked in his well-known animated dinosaur film <italic>Gertie the Dinosaur</italic> in 1914 (Nathan and
Crafton, 2013). Another classic newspaper strip, <italic>Madge, the Magician's Daughter</italic>, also used a diverse
dinosaur menagerie already by 1907 (Fig. 2b) to show a museum trip from a
surprising new side (Wilson, 2010). A more serious encounter was depicted in
a multiple part Sunday edition of Edgar Rice Burrough's <italic>Tarzan</italic> by Harold Foster
from 1932, where the protagonist met a carnivorous (!) sauropod, countless
pterosaurs, and finally survived the attack of a giant and impressively
colorful <italic>Tyrannosaurus rex</italic> (Fig. 2c; Carlin and Foster, 2013). It took another 5 years before the next comic dinosaur appeared. In 1937, <italic>Prince Valiant</italic> faced a sauropod-like
swamp monster, which he defeated in the end. Tarzan's second encounter with
a <italic>T. rex</italic> happened in 1945 in Burne Hogarth's strip, where Tarzan managed to impale
the obtrusive carnivore (Hogarth, 2016). With no. 4 of the <italic>Tarzan</italic> comic in
1948, dinosaurs finally became a regular part of recurring Lost World
stories for about 20 years, shaping many subsequent strips in their
representational form and color scheme (Fig. 2d; DuBois and
Thompson, 2017). Other comic serials started to use the potential
of prehistoric threats and primordial adventures too, and prehistoric topics
have flourished in countless issues ever since (Murray, 1993; Glut and
Brett-Surman, 1997; Bissette, 2003). To date, nearly every superhero (team)
in any franchise has had its own encounter with members of the Dinosauria or
other prehistoric life forms (Glut, 1980). Starting in 1960 in <italic>Star-Spangled War Stories</italic> no. 90 by DC,
US soldiers were repeatedly confronted with over-sized Mesozoic creatures on
countless Pacific islands during World War II (Fig. 3a). It was not until
1968 that this <italic>War That Time Forgot</italic> ended after 45 explosive clashes in no. 137. In the German
Piccolo comics from the 1950s such as <italic>Akim, Sohn des Dschungels</italic> (Akim, Son of the Jungle), <italic>Sigurd, der ritterliche Held</italic> (Sigurd, the Knightly Hero) or <italic>Raka, der Held des Jahres 2000</italic> (Raka, Hero of the Year 2000), the protagonists
experienced adventures with most stereotypical dinosaurs on a regular basis
(ComicSelection, 2019). Even in the cataclysmic future world of <italic>Xenozoic Tales</italic> from 1987,
also reprinted under the title <italic>Cadillacs and Dinosaurs</italic>, a variety of marvelously illustrated prehistoric animals, especially dinosaurs, complicated the postapocalyptic
life of the two main characters for 14 issues (Fig. 3b; Schultz,
2013).</p>

      <?xmltex \floatpos{p}?><fig id="Ch1.F3" specific-use="star"><?xmltex \currentcnt{3}?><?xmltex \def\figurename{Figure}?><label>Figure 3</label><caption><p id="d1e457">Adventure stories 2. <bold>(a)</bold> The explosive clash
between dinosaurs and American soldiers during WWII in <italic>Star-Spangled War Stories</italic> no. 96, May 1961
(©2022 DC Comics). <bold>(b)</bold> An inauspicious encounter between
a <italic>Styracosaurus</italic> and protagonist Jack's Cadillac in the cataclysmic world of Mark Schultz
<italic>Xenozoic Tales</italic> no. 9, September 1989 (Xenozoic™ &amp; © 2022 Mark
Schultz). <bold>(c)</bold> <italic>Forbidden Valley</italic>, Carl Barks' version of a lost world, that Donald and his nephews experience firsthand in <italic>Walt Disney's</italic> <italic>Donald Duck</italic> no. 54,
July–August 1957 (© 2022 Disney). <bold>(d)</bold> The diverse
prehistoric era in the 1974 time-travel adventure of <italic>Fix und Fax</italic> no. 193 (© Jürgen Kieser/2022 MOSAIK Steinchen für Steinchen Verlag). All
rights reserved.</p></caption>
          <?xmltex \igopts{width=469.470472pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f03.jpg"/>

        </fig>

      <?xmltex \floatpos{t}?><fig id="Ch1.F4" specific-use="star"><?xmltex \currentcnt{4}?><?xmltex \def\figurename{Figure}?><label>Figure 4</label><caption><p id="d1e503">Adventure stories 3. <bold>(a)</bold> The Abrafaxe
experience rough manners in the Cretaceous in <italic>Mosaik</italic> no. 216, December 1993
(© 2022 MOSAIK – Die Abrafaxe). <bold>(b)</bold> In 50 BC, the Gauls
and Romans, who are always at clinch, meet a frozen Burianesque
<italic>Styracosaurus</italic> in <italic>Asterix</italic> no. 39, 2021 (ASTERIX<sup>®</sup> – OBELIX<sup>®</sup> – IDEFIX<sup>®</sup> &amp; © 2022 LES EDITIONS ALBERT RENE, in the
German-speaking area published by Egmont Ehapa Media). All rights reserved.</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f04.jpg"/>

        </fig>

      <p id="d1e537">However, there are also peaceful encounters with the prehistoric menagerie
in thematically quieter and more child-friendly comic series. In 1957,
Donald Duck and his nephews unintentionally experienced a <italic>Forbidden Valley</italic> lost world adventure in <italic>Walt Disney's</italic> <italic>Donald Duck</italic> no. 54 (Fig. 3c). In 1974, German <italic>Fix und Fax</italic> (nos. 193–199) also  visited a colorful prehistoric setting (inspired by drawings from
Bölsche, 1931) without causing collateral damage among the inhabitants
(Fig. 3d; Kieser, 2018). A similar story was told in a short
episode for the protagonist trio Abrafaxe in <italic>Mosaik</italic> nos. 216–217, where they
accidentally time traveled to the Cretaceous (Fig. 4a; Schleiter, 2011). In
series such as <italic>The Adventures of Tintin</italic> (Hergé, 1947) and even <italic>Asterix</italic> (Fig. 4b; Ferri and Conrad,
2021), dinosaurs appeared as MacGuffins instead of antagonists. In <italic>Calvin and Hobbes</italic>,
prehistoric worlds are regular retreats of fantasy from the dreariness of
everyday life (Watterson, 2012).</p>

      <?xmltex \floatpos{p}?><fig id="Ch1.F5" specific-use="star"><?xmltex \currentcnt{5}?><?xmltex \def\figurename{Figure}?><label>Figure 5</label><caption><p id="d1e567">Adventure stories supported by educational information.
<bold>(a)</bold> A classic Zallinger <italic>Tyrannosaurus</italic> attacks the two main characters in <italic>Turok, Son of Stone</italic> no. 10, December–February 1957–1958 (Turok, Son of Stone™
&amp; © Penguin Random House, Inc. Under license to Classic Media,
LLC). <bold>(b)</bold> A <italic>Young Earth</italic> paleo story without human characters supplements
<italic>Turok, Son of Stone</italic> in no. 12, June–August 1958 (Turok, Son of Stone™ &amp;
© Penguin Random House, Inc. Under license to Classic Media, LLC).
<bold>(c)</bold> On an alien planet, the Digedags find living 1950s dinosaurs
in <italic>Mosaik</italic> by Hannes Hegen no. 62, January 1962 (© 2006 Tessloff Verlag).
<bold>(d)</bold> Dinosaur as shadow plays in the memories of survivors of the
Cretaceous apocalypse in Mike Keesey's <italic>Paleocene</italic> no. 1, 2020 (© 2022 Mike Keesey). All rights reserved.</p></caption>
          <?xmltex \igopts{width=469.470472pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f05.jpg"/>

        </fig>

</sec>
<sec id="Ch1.S1.SSx2" specific-use="unnumbered">
  <title>Adventure stories supported by educational information</title>
      <?pagebreak page52?><p id="d1e613">Besides pure adventure stories with prehistoric inventories, more
educational approaches have been realized too. The Dell serial <italic>Turok, Son of Stone</italic> also chose a
lost world setting. Starting in 1954, it became the longest running dinosaur
serial with altogether 131 issues until 1982. Two Native Americans, Turok
and his young companion Andar, discover a lost valley full of
largely varied, preferably dangerous ancient life forms. While all stories
dealt with their unsuccessful attempts to leave this inhospitable place,
they met (and killed) countless prehistoric creatures (Fig. 5a). In contrast
to <italic>Tarzan</italic>, where the dinosaurs were only a means for entertainment, the <italic>Turok</italic> authors
provided additional information about prehistoric life to the reader.
Supplementary pages were included in every issue, detached from the <italic>Turok</italic>
universe. As of 1956, text pages about specific animals with illustrations
as headers were included – strongly reminiscent of chocolate trading cards
from the first half of the 20th century (Bölsche, 1916). By
1957, the additional separate short strip <italic>Young Earth</italic> was established to alternate with
the main story in every issue (Fig. 5b), focusing solely on the prehistoric
animals and explaining aspects like animal behavior or evolutionary
patterns. While most of these stories mixed Paleozoic and Mesozoic taxa
indiscriminately, they can be seen as the vanguard of the true dinosaur
comics of the future. Similar approaches of additional brief scientific
background information were used in the <italic>Dell Movie Classics</italic>, such as no. 845 (<italic>The Land Unknown</italic>, 1957), no. 1120 (<italic>Dinosaurus!</italic>, 1960), and no. 1145 (<italic>The Lost World</italic>, 1960), to supplement the stories
in the related films. Another example is the space storyline of the German
Digedags in <italic>Mosaik</italic> between 1961 and 1962 (Hegen, 2004, 2006). For 10
issues, starting with no. 51, the protagonists investigated several planets
with different stages of earth's evolution (even in the correct evolutionary
order) (Fig. 5c), while the back cover in each issue summarized scientific
facts. The same approach, although from another perspective, was used
recently in <italic>Paleocene</italic> by Mike Keesey. Here, we see the world through the eyes of
anthropomorphized lemur-like primates just a decade after the asteroid event
that killed the dinosaurs, leaving behind a devastated world at the dawn of
a new era. While the primates try to survive against avian dinosaurs, the
non-avian dinosaurs still exist as dragons in fairy tales of the elders
(Fig. 5d). Concise scientific facts introduce every issue and provide
framework and context for the events.</p>

      <?xmltex \floatpos{p}?><fig id="Ch1.F6" specific-use="star"><?xmltex \currentcnt{6}?><?xmltex \def\figurename{Figure}?><label>Figure 6</label><caption><p id="d1e652">Adventure stories supported by sophisticated educational
information. <bold>(a)</bold> Not everything was better in the past, as an
excerpt from Cretaceous life in Jim Lawson's <italic>Paleo</italic> vividly shows (© 2016
Jim Lawson). <bold>(b)</bold> Even <italic>Tyrannosaurus</italic> did not always have it easy in Ted Rechlin's <italic>Tyrannosaurs rex</italic> (© 2016 Ted Rechlin). Self-narrative storyboards. <bold>(c)</bold> Textless telling of impressive-dynamic dinosaur stories in Ricardo Delgado's
<italic>Age of Reptiles</italic> narrative <italic>Tribal Warfare</italic>, 1993 (Age of Reptiles™&amp;
© 2022 Ricardo Delgado). <bold>(d)</bold> A creative use of panels by Tadd Galusha in <italic>Cretaceous</italic> in 2019 to tell a textless story
(Cretaceous™ &amp; © 2019 Tadd Galusha). All rights
reserved.</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f06.jpg"/>

        </fig>

</sec>
<sec id="Ch1.S1.SSx3" specific-use="unnumbered">
  <title>Adventure stories supported by sophisticated educational information</title>
      <p id="d1e698">In tradition and as an extension of the <italic>Young Earth</italic>'s narrative style, longer stories
were produced with a scientifically more robust background and naturalistic
depictions of the animals and environments. The focus in these modern comics
was on the needs and experiences, but also failures, of the dinosaur
protagonists. <italic>Paleo</italic> is an anthology of a dozen different dinosaur stories from
the Late Cretaceous in detailed monochrome panels, highlighting also other
animals such as marine reptiles and pterosaurs (Fig. 6a; Lawson,
2016). In contrast, <italic>Tyrannosaurus rex</italic> focused on a feathered tyrannosaurid individual,
Cobald, and its daily struggle to survive and to find a mate in the Late
Cretaceous (Fig. 6b; Rechlin, 2016). Subsequent volumes have
extended this concept to other dinosaurs, as well as the evolution of
sharks, whales, and Ice Age mammals (e.g., Rechlin, 2018, 2019).</p>
</sec>
<?pagebreak page55?><sec id="Ch1.S1.SSx4" specific-use="unnumbered">
  <title>Self-narrative storyboards</title>
      <p id="d1e716">Another approach is text-reduced visual storytelling, similar to a
sophisticated storyboard. This comic format is used in <italic>Age of Reptiles</italic> by Dark Horse Comics
(Delgado, 2011, 2015), which depicts the fate of several dinosaurs
in four stories: <italic>Tribal Warfare</italic> from 1993 featured a conflict between a <italic>Tyrannosaurus</italic> family and a pack of <italic>Deinonychus</italic>, <italic>The Hunt</italic> from 1996 followed a vendetta involving an <italic>Allosaurus</italic> and a group of chameleon-like <italic>Ceratosaurus</italic>, <italic>The Journey</italic> from 2009 showed the annual migration of various Cretaceous dinosaurs herds to new feeding grounds, and <italic>Ancient Egyptians</italic> from 2015 depicted a
brief period in the life of a <italic>Spinosaurus</italic>. While the first two stories partially anthropomorphized their non-human protagonists in their overly violent
action and motivation, subsequent stories were told closer to the tradition
of animal documentaries, attempting to avoid uncharacteristic animal
behavior and interactions. The paleontological background is not explained
further. Instead, the reader is challenged to extract all information from
the colorful dynamic drawings (Fig. 6c). A similar approach was used in
<italic>Cretaceous</italic> (Galusha, 2019) which tells the story of a <italic>Tyrannosaurus</italic> family struggling with a group of marauding <italic>Albertosaurus</italic> and obtrusive dromaeosaurs of all sizes. The pace of
the story is further driven by the creative and dynamic use of panels (Fig. 6d). Another text-reduced <italic>Tyrannosaurus</italic> adventure is <italic>Love: The Dinosaur</italic>, where the vicious lead character interacts with more comic-relief dinosaurs to finally witness the inevitable
asteroid impact (Brremaud and Bertolucci, 2017).</p>

      <?xmltex \floatpos{p}?><fig id="Ch1.F7" specific-use="star"><?xmltex \currentcnt{7}?><?xmltex \def\figurename{Figure}?><label>Figure 7</label><caption><p id="d1e768">Comic science books. <bold>(a)</bold> Large-format
comic-style illustrations with concise text blocks in plain language can be
found in <italic>Classics Illustrated Special</italic> no. 167A, 1962 (Classics Illustrated™ &amp; © First Classics, Inc.). <bold>(b)</bold> Comic-like realization of the French animated
series <italic>Once Upon a Time… Man</italic>, with all the quirks and loveliness that made the original so
unique (© 2022 Soleil Productions/Splitter Verlag/Jean-Charles
Gaudin/Jean Barbaud). <bold>(c)</bold> Evolutionary process of conquering
airspace by pterosaurs as a graphically homogenized collage of cultural
images of early aviation, mythological flying creatures, and schematic
paleontological depictions including old and more recent
reconstructions in Jens Harder's <italic>Alpha… Directions</italic> (© 2010 Carlsen Verlag).
<bold>(d)</bold> Creative and at the same time comprehensive knowledge transfer
on paleontological topics succeeds Abby Howard in her <italic>Earth Before Us</italic> book series no. 1
<italic>Dinosaur Empire!</italic> (© 2017 Abby Howard). All rights reserved.</p></caption>
          <?xmltex \igopts{width=455.244094pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f07.jpg"/>

        </fig>

</sec>
<sec id="Ch1.S1.SSx5" specific-use="unnumbered">
  <title>Comic science books</title>
      <p id="d1e812">Paleontological information has also been conveyed through a direct
implementation of popular science book content in comic style. For example,
an adventurous story with (intrusive) human protagonists can be abandoned in
favor of imparting knowledge transfer through panels with text boxes.
Classics Illustrated used this concept twice to present a volume on
paleontological knowledge of its time: in <italic>Classics Illustrated Issue</italic> no. 19, <italic>The Illustrated Story of Prehistoric Animals</italic> from 1959, and in its successor, Classics Illustrated special no. 167A
<italic>Prehistoric World</italic> from 1962 (Fig. 7a). Several chapters present the history of paleontology,
the evolution of life, and the history of humankind in comic book form. In
the comic adaptation of the 1978 French animated series <italic>Once Upon a Time… Man</italic>, the history of the
earth before the appearance of humans was summarized in panels on several
pages in the first volume (Gaudin et al., 2021), together with the series
actors and the characteristic time clock (Fig. 7b). More recently, a
more reflective account was provided in <italic>Alpha … Directions</italic> by Jens Harder, detailing the
evolution of life up to the appearance of humans. <italic>Alpha</italic> used classic iconic
depictions from books, articles, movies, TV shows, and also other comics to
summarize concepts and mechanisms for evolution and the development
of life according to current understanding in collages of science and pop
culture. Short accompanying sentences articulate the main idea or message of
each collage. (Fig. 7c; Harder, 2010). Another ambitious science comic,
<italic>Evolution: The Story of Life on Earth</italic> (Hosler et al., 2011), provides insights into evolutionary processes on
Earth, including paleontological topics, through black and white panels. The
content covers highly complex processes in an understandable way through
entertaining one-liners of extant and fossil organisms, presented and
explained by an alien scientist in his holographic museum. In <italic>Science Comics: Dinosaurs</italic> (Reed and
Flood, 2016), the narrative structure follows the history of
scientific discoveries. The scientists portrayed, and sometimes even the
dinosaurs, were given speech bubbles to convey relevant information. In the
<italic>Earth Before Us</italic> trilogy by Abby Howard (Howard, 2017, 2018, 2019), we follow a
scientist and a young girl through the geological eras. Readers get
information about evolution, experience the variety and beauty of these lost
worlds, and learn about the pronunciation of Latin names (Fig. 7d). Even a
glossary is provided. While most information is conveyed by the protagonists
in speech bubbles, some pages depicting animals in a particular ecosystem
resembling puzzle pictures.</p>

      <?xmltex \floatpos{t}?><fig id="Ch1.F8" specific-use="star"><?xmltex \currentcnt{8}?><?xmltex \def\figurename{Figure}?><label>Figure 8</label><caption><p id="d1e845">Genre potpourri. <bold>(a)</bold> Dynamic storytelling
illuminates the story of the egg thief dinosaur <italic>Chirostenotes</italic> in <italic>S.R. Bissette's</italic> <italic>Tyrant</italic> no. 1, 1994 (<italic>S.R. Bissette's Tyrant</italic>® is a registered trademark of Stephen R. Bissette; <italic>Tyrant</italic>® story and art © 1994, 2022 Stephen R. Bissette). <bold>(b)</bold> A look at the diverse living
world of the Triassic in Matteo Bacchin and Marco Signore's <italic>Dinosaurs</italic> no. 1 <italic>The Journey: Plateosaurus</italic>, 2008 (© 2008 Matteo Bacchin/Marco Signore). All
rights reserved.</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f08.jpg"/>

        </fig>

</sec>
<sec id="Ch1.S1.SSx6" specific-use="unnumbered">
  <title>Genre potpourri</title>
      <?pagebreak page57?><p id="d1e888">The previously mentioned comic styles can also be mixed (i.e., a
documentary-style narrative storyline with supporting text boxes
supplemented by textbook-style background information). Marvel's <italic>Dinosaurs, a Celebration</italic>, a
four-issue series on standalone dinosaur comic narratives by various
artists and authors, was first published in 1992. Each issue contains four
short, visually varied stories about different taxa, accompanied by blocks
of descriptive text, and textbook-style pages on different
paleobiological topics alternating with the stories. <italic>Stephen R. Bissette's</italic> <italic>Tyrant</italic> from 1994 tells the story of a breeding <italic>Tyrannosaurus</italic> and an egg-hunting <italic>Chirostenotes</italic> in four issues (Bissette, 1994),  with ultimate consequences for one of them (Fig. 8a). The monochrome story
focuses on these protagonists but also highlights other creatures such as
insects, spiders, or turtles of the Cretaceous ecosystem. Finally, an entire
volume is devoted to the development of the embryo in the egg, which is
probably unique in its complexity in the comic field. Scientific information
about the animals and their behavior is provided in an appendix to each
issue. The book series <italic>Dinosaurs</italic> (Bacchin and Signore,  2008) devotes each of
the six volumes to a particular Mesozoic ecosystem centered on distinct
dinosaurs, <italic>Plateosaurus</italic>, <italic>Archaeopteryx</italic>, <italic>Allosaurus</italic>, <italic>Scipionyx</italic>, <italic>Argentinosaurus</italic>, and the inevitable <italic>Tyrannosaurus</italic>. In each volume, about 40 pages of a graphic novel (Fig. 8b) are followed by 20 pages of extensive textbook with
detailed background information on the depicted taxa, their phylogenetic
position, size comparisons, and general information on dinosaur
evolution and paleontology. Finally, there is <italic>Mimo on the dinosaur trail</italic> (Mazan et al., 2016) about the
results of the dinosaur excavation in Angeac–Charente, France. The
<italic>Ornithomimosaur</italic> Mimo and his <italic>Carcharodontosaur</italic> friend Hector face an unknown danger together. The Cretaceous ecosystem is introduced as this story
develops. After the comic section with text blocks and speech bubbles,
making up almost half of the volume, there is an illustrated outline of the
fauna followed by an account in sketchbook form of the real excavation with
explanations of the work steps and an introduction of the human
participants.</p>
</sec>
<sec id="Ch1.S1.SS4">
  <label>1.4</label><title>Graphic novels as a tool for teaching science</title>
      <p id="d1e946">Today, paleoart is the most commonly used medium to communicate
paleontological topics to the public. It can not only provide ideas about
the ecosystems of the past but it can also help to increase interest in
them (Berta, 2021). Therefore, it is obvious to use this medium of science
communication in the form of a graphic novel. Research institutions address
diverse target groups and educational levels in order to interest a broad
audience in their research activities and findings. In this way, they break
down barriers – including invisible ones such as language barriers – and can
offer scientific content in a way that engenders equal opportunities and
self-determined participation (Leidner, 2007; Metzger, 2016). Through this
form of inclusion, every individual level of receptivity, needs, and
knowledge are equally addressed in a format-friendly manner. Interested
readers can thus approach specialized topics from different perspectives.
This enables readers to independently experience content and gain knowledge.
Simultaneously, it helps the pursuit for greater inclusion in our society
(Abel and Klein, 2016; Wong et al., 2016; Metzger, 2016).</p>
      <p id="d1e949">Our sensory nervous system is stimulated by a variety of sensory data. In
that process, our senses automatically and constantly carry out selection
processes of incoming information (Kahlert, 2000). Graphic novels are
especially suited to focus our attention on specific senses. Images, in
particular, often show something unexpected and can either complement or
challenge prior knowledge, which in turn can trigger emotions and increase
interest. Books and images can thus be used creatively as didactic material
in the classroom. For example, a graphic novel with a scientific background
may serve as a valuable complementary tool in the classroom,<?pagebreak page58?> even when not
directly related to the curriculum (Tatalovic, 2009).</p>
      <p id="d1e952">Museum and collection knowledge transfer necessitates creating access to
knowledge through a variety of aesthetic forms of presentation. These forms
range from dioramas and room-filling illustrations to graphic literature
such as graphic novels with page-filling images with little to no text. The
latter can increase interest in technical topics and improve reading
comprehension (Abel and Klein, 2016; Wong et al., 2016). Moreover, a graphic
novel finds its readership among adults and yet does not exclude children,
teens, and families because very little text comprehension is required (Abel
and Klein, 2016; Wong et al., 2016). Haptic experiences with paper are often
described by children as authentic and real, and therefore preferred for
learning, as compared to viewing digital books (Sax, 2016). The latter
ultimately remains dependent on the technology used and its availability.</p>
      <p id="d1e955">Studies show that comics are suitable for teaching natural sciences to
children (e.g., Farinella, 2018; Spiegel et al., 2013; and references
therein). Even the often difficult-to-reach target group of young adults
(often referred to as the virtual generation in the age of smartphones and
digital media) can be addressed by means of graphic novels (Yang, 2008).
Young adults are stimulated in their imagination by the illustrations and
receive the content through independent exploration (Tatalovic, 2009; Short
and Reeves, 2009). The general suitability for a diverse community of interest
within a wide variety of backgrounds lies in the anchoring of comics in
everyday life (Tatalovic, 2009). This broad audience wants to be met by
adequate forms of communication and be encouraged to think about scientific
content (Tatalovic, 2009).</p>
      <p id="d1e959">Barrier-free access can be achieved by offering at least two sensory styles
(two-senses principle; Metzger, 2016): an illustrated book with a reduced
amount of text (for example, an exhibition catalog) can be picked up
repeatedly and continues to function as a mediator while creating memories.
The combination of images and reduced text also supports student learning
(Wong et al., 2016). Science communication can use this multimedia
approach to communicate topics with a lasting effect, especially since much
more information can be conveyed in a picture than in a length-limited text.
Graphic novels can increase interest in a topic through this interplay of
image and text (Wong et al., 2016).</p>
      <p id="d1e962">However, illustrations can still leave room for misinterpretation (Wong et
al., 2016) and are therefore often only a complementary element to the
communication of knowledge. This element, created through the collaboration
of artists and scientists, gains credibility and authenticity in interaction
with original objects, dioramas, and reconstructions (Klein, 2004; Berta,
2021). While dioramas or individual drawings tend to freeze a particular moment in time (Abel and Klein, 2016), a continuing story in a graphic novel
allows for a change in perspective and better represents the multi-faceted
nature of extinct organisms and ecosystems.</p>
</sec>
</sec>
<sec id="Ch1.S2">
  <label>2</label><?xmltex \opttitle{The \textit{EUROPASAURUS} graphic novel: defining a new niche of scientific
credibility in graphic novels}?><title>The <italic>EUROPASAURUS</italic> graphic novel: defining a new niche of scientific
credibility in graphic novels</title>
<sec id="Ch1.S2.SS1">
  <label>2.1</label><title>Motivation</title>
      <p id="d1e985">As laid out in Sect. 1.4, graphic novels possess several benefits for
science communication. In other natural sciences, the use of such
educational graphic novels is more widespread. Environmental sciences, for
example, lead the way. They do not only cover the climate crisis (e.g.,
Squarzoni and Whittington-Evans, 2014) but also general environmental work
(e.g., Bertagna and Goldsmith, 2014), waste problems such as the Great Pacific Garbage Patch (Allison, 2012; Harris and Morazzo, 2013), severe
changes in the biosphere (Kurlansky and Stockton, 2014), or suggestions of
personal changes to reduce the carbon footprint (Dávila, 2011).</p>
      <p id="d1e988">While guide books for the creation of graphic novels exist (e.g., McCloud,
1993, 2006), together with countless online blog posts and videos,
we (Oliver Wings, Joschua Knüppe, Henning Ahlers, Arila-Maria Perl, Jan Fischer) did not use any of them actively in the creation of
our book. Strangely, however, special literature regarding the creation of
educational graphic novels does not seem to exist. To remedy this situation,
we would like to share what we learned in creating our graphic novel and
from a survey among the readers of this book.</p>
      <p id="d1e991">The origin of our graphic novel lies in the active science communication
that was carried out continuously during a paleontological research project
about the dinosaur <italic>Europasaurus</italic> (see Sect. 2.2). This science communication involved not only regular press releases about new discoveries and technical
articles but also talks and guided tours at the actual excavation
site. The idea for a graphic novel was born after several years of exchange
with the interested public. Our plan was to create a colorful work that
would be both exciting and scientifically plausible. Hence, this approach
falls into the genre potpourri in dinosaur comics from Sect. 1.3. Most
similar is the approach in <italic>Mimo on the dinosaur trail</italic> (Mazan et al., 2016), which has a similar
purpose and presents the excavation results from Angeac–Charente in western
France (Allain et al., 2022) with its diverse flora and fauna in an
age-appropriate way. There are significant differences in content and style,
but the overall aim of immersive presentation of excavation results is
remarkably identical. At the time of the <italic>EUROPASAURUS</italic> graphic novel's idea
development, <italic>Mimo</italic> was not known to us and thus served neither as a template nor inspiration. It shows, however, that different people can independently
develop similar ideas for transferring knowledge.</p>
      <p id="d1e1006">We decided on several basic parameters: (1) a documentary approach without
anthropomorphized main characters, (2) a calm narrative style, and (3) the
integration of scientific facts and references to actual fossil finds.
Because only dinosaur books up to elementary school age were available<?pagebreak page59?> on
the German book market, our goal was to reach an older audience while also
attempting to close the gap towards the specialized literature. However, the
target group of our book was all people interested in the geological past,
visual media, and/or illustrated works. Special focus was given to children
from about 10 years, teenagers, and young adults, who often seem to have
outgrown their dinosaur enthusiasm from early childhood. These young
readers are able to experience the life of dinosaurs visually and enjoy
easily accessible media content such as graphic novels and digital motion
comics. Readers are required to have little or no prior knowledge of the
subject. The content is easily understood through the narrative in pictures
and aims to spark interest in more information. Even without reading the
text, the book's design allows readers to follow the story. The focus of a
graphic novel is of course on the graphic narrative part, but at the same
time, background information in the appended factual section includes state-of-the-art research results in easy language. From the beginning, the book
was planned to be German–English bilingual in order to expand the readership
beyond a German-speaking audience. With these ideas in mind, we developed
several research questions and addressed them in an online survey (see
Sect. 2.3).</p>
</sec>
<sec id="Ch1.S2.SS2">
  <label>2.2</label><title>Scientific background</title>
      <p id="d1e1017">The <italic>Europasaurus</italic> project researches one of the most important Mesozoic sites for fossil vertebrates in Europe – the Langenberg Quarry at the northern rim of the
Harz Mountains near Goslar in Lower Saxony, Germany. The peculiarity of this
site is the inclusion of fossils of terrestrial vertebrates such as lizards
(Richter et al., 2013), crocodylomorphs (Schwarz et al., 2017), pterosaurs (Fastnacht, 2005), the dwarf sauropod dinosaur <italic>Europasaurus holgeri</italic> (Sander et al., 2006;
Carballido and Sander, 2014; Marpmann et al., 2015; Carballido et al.,
2020), and theropod dinosaurs (Lallensack et al., 2015; Gerke and Wings,
2016; Evers and Wings, 2020), which are limited to a few layers next to
commonly occurring marine fossils (Wings and Sander, 2012). The vertebrate
remains were transported into the shallow marine depositional environment
during the Kimmeridgian (Late Jurassic, about 154 million years ago; Zuo et
al., 2018). At that time, Europe was still a tropical archipelago. The
terrestrial fossils came from a nearby island and, in addition to land
plants, include predominantly the remains of dinosaurs but also many other
vertebrate groups. Bones and teeth of the small sauropod dinosaur
<italic>Europasaurus</italic> are particularly common. With a maximum height of 3 m and a length of 8 m, this macronarian sauropod was much smaller than its closest relatives, who rank among the largest land animals of all time. Food sources
of <italic>Europasaurus</italic> were probably limited on the island, which may have led to island dwarfism over time – a recurring pattern throughout evolution (Sander et
al., 2006). The discovery of the first Jurassic mammals in Germany (Martin
et al., 2016, 2019, 2021a, b) and a number of other new taxa added to
the success story of this research project. The large number of unusual and
well-preserved fossil finds, which due to their often fragmentary nature
reveal little to non-specialists, asked for a visual reconstruction of the
living world of that time. A grant for innovative high-profile scientific
outreach allowed the realization of a special project: the graphic novel
<italic>EUROPASAURUS – Life on Jurassic Islands</italic> (Wings and Knüppe, 2020), presenting the results of many years of
research on fossil organisms from Langenberg and their Late Jurassic
ecosystem in an easily accessible form.</p>

      <?xmltex \floatpos{t}?><fig id="Ch1.F9" specific-use="star"><?xmltex \currentcnt{9}?><?xmltex \def\figurename{Figure}?><label>Figure 9</label><caption><p id="d1e1037">Infographics visualizing the main results of the online
survey. For details, see main text.</p></caption>
          <?xmltex \igopts{width=398.338583pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f09.png"/>

        </fig>

</sec>
<sec id="Ch1.S2.SS3">
  <label>2.3</label><title>Methods and ethics</title>
      <p id="d1e1054">Because several of our ideas and reasoning in creating this graphic novel
were rather guesswork than solid facts, we decided to ask our audience some
questions via an online survey.</p>
      <p id="d1e1057">The background to the survey was centered around the following questions:
<list list-type="order"><list-item>
      <p id="d1e1062">Are graphic novels as analog media generally of interest and is this
interest age dependent?</p></list-item><list-item>
      <p id="d1e1066">In the opinion of the interviewees, are graphic novels suitable for
conveying (natural) scientific content?</p></list-item><list-item>
      <p id="d1e1070">In the opinion of the interviewees, are bilingual graphic novels also
suitable for teaching a foreign language?</p></list-item></list>
Almost 2 years after the publication date of the book, we started to
address these questions in an online questionnaire. Fortunately, it was
possible via social media to reach out to a large number of readers, and an
online survey was designed using Google Forms. The aim of the anonymous
online survey was to record the general impressions of the graphic novel in
terms of its design and structure on the recipients. Furthermore, the
suitability of the book for conveying scientific content and foreign
language skills was evaluated. The survey was carried out as a questionnaire
with mostly five-point Likert scales. The collected data were processed using
Microsoft Excel and evaluated with the statistical software PSPP with regard
to Pearson correlation (<inline-formula><mml:math id="M1" display="inline"><mml:mi>r</mml:mi></mml:math></inline-formula>) of the scales and significance (<inline-formula><mml:math id="M2" display="inline"><mml:mi>p</mml:mi></mml:math></inline-formula>), with <inline-formula><mml:math id="M3" display="inline"><mml:mrow><mml:mn mathvariant="normal">0.5</mml:mn><mml:mo>&lt;</mml:mo></mml:mrow></mml:math></inline-formula> IrI <inline-formula><mml:math id="M4" display="inline"><mml:mrow><mml:mo>≤</mml:mo><mml:mn mathvariant="normal">0.8</mml:mn></mml:mrow></mml:math></inline-formula> for a clear linear connection and <inline-formula><mml:math id="M5" display="inline"><mml:mrow><mml:mn mathvariant="normal">0.8</mml:mn><mml:mo>&lt;</mml:mo></mml:mrow></mml:math></inline-formula> IrI
<inline-formula><mml:math id="M6" display="inline"><mml:mrow><mml:mo>≤</mml:mo><mml:mn mathvariant="normal">1.0</mml:mn></mml:mrow></mml:math></inline-formula> for high to perfect linear connection of the scales. A <inline-formula><mml:math id="M7" display="inline"><mml:mi>p</mml:mi></mml:math></inline-formula> value
<inline-formula><mml:math id="M8" display="inline"><mml:mrow><mml:mo>&lt;</mml:mo><mml:mn mathvariant="normal">0.05</mml:mn></mml:mrow></mml:math></inline-formula> is considered significant. In addition, the participants had
the opportunity to verbally formulate comments regarding three other
aspects: (1) is there anything in the book that particularly stuck in your
mind? If yes, what was that?; (2) what did you like the most?; and (3) what could
still be improved? The answers to these open questions were addressed in a
thematic analysis. Furthermore, we started a preliminary thematic analysis
of the reviews of the book on the Amazon website.</p>
      <p id="d1e1146">All information was treated as strictly confidential in accordance with the
EU General Data Protection Regulation<?pagebreak page60?> (GDPR) and according to the guidelines
of the Department of Didactics of Biology at the Martin Luther University of
Halle-Wittenberg. All research results and survey information were only used
in an anonymous form, the identification of individual participants in the
questionnaire is impossible.</p>
</sec>
<sec id="Ch1.S2.SS4">
  <label>2.4</label><title>Survey results</title>
      <p id="d1e1158">A total of 152 persons participated in the survey (see Supplement for
complete dataset). This number is well above the recommended minimum number
of 120 samples for statistical analyses and thus allows 90 % confidence
intervals for the endpoints of the normal range (Reed et al., 1971). The
majority (69.7 %) of the participants were male. Of all participants<?pagebreak page61?> in
the survey, more than half (52.3 %) consider themselves to have very good
knowledge of paleontological topics, another quarter of the participants
(25.2 %) estimated their paleontological knowledge still as good.</p>
      <p id="d1e1161">Surprisingly, the age structure of the participants was quite mixed (Fig. 9a), with the group of 16–25-year-old making up over one-third (37.5 %) and
those over 25 making up just over half (54.6 %). Most readers read the
book several times (Fig. 9b). The frequency of engagement with the book was
not dependent on age (<inline-formula><mml:math id="M9" display="inline"><mml:mrow><mml:mi>p</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.577</mml:mn></mml:mrow></mml:math></inline-formula>). The basic interest in graphic novels or
comics (Fig. 9c) is also not significantly (<inline-formula><mml:math id="M10" display="inline"><mml:mrow><mml:mi>p</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.325</mml:mn></mml:mrow></mml:math></inline-formula>) age dependent among
the test persons. Within this sample, overall rating (<inline-formula><mml:math id="M11" display="inline"><mml:mrow><mml:mi>r</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.037</mml:mn></mml:mrow></mml:math></inline-formula>; <inline-formula><mml:math id="M12" display="inline"><mml:mrow><mml:mi>p</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.652</mml:mn></mml:mrow></mml:math></inline-formula>),
extent of prior knowledge (<inline-formula><mml:math id="M13" display="inline"><mml:mrow><mml:mi>r</mml:mi><mml:mo>=</mml:mo><mml:mo>-</mml:mo><mml:mn mathvariant="normal">0.105</mml:mn></mml:mrow></mml:math></inline-formula>; <inline-formula><mml:math id="M14" display="inline"><mml:mrow><mml:mi>p</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.202</mml:mn></mml:mrow></mml:math></inline-formula>), and interest (<inline-formula><mml:math id="M15" display="inline"><mml:mrow><mml:mi>r</mml:mi><mml:mo>=</mml:mo><mml:mo>-</mml:mo><mml:mn mathvariant="normal">0.125</mml:mn></mml:mrow></mml:math></inline-formula>;
<inline-formula><mml:math id="M16" display="inline"><mml:mrow><mml:mi>p</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.126</mml:mn></mml:mrow></mml:math></inline-formula>) were found to be equally independent of age.</p>
      <p id="d1e1265">The estimated increase in knowledge through the graphic novel (Fig. 9d) of
the remaining 22.5 % of the respondents with no or little prior knowledge,
however, differed only marginally from that of the entire sample (3.45 vs.
3.46 in the mean). Therefore, an increase in knowledge can be assumed for
all respondents to about the same extent, which then, however, probably
refers to different, previously unknown areas. Overall, 16.4 % of the
respondents found the graphic novel interesting and 80.9 % even very
interesting. An almost identical picture emerged from the evaluation of the
book in the form of awarding stars (* – worst evaluation, ***** – best
evaluation), with 82.5 % awarding five stars and 15.8 % awarding four
stars.</p>
      <p id="d1e1268">Regarding the suitability of graphic novels for science communication, over
96 % of the participants found it to be a useful (15.8 %) or very useful
(80.9 %) tool for knowledge transfer (Fig. 9e). This underlines the
applicability of graphic novels for knowledge transfer, as significantly
fewer participants indicated a great (28.3 %) or very great (28.9 %)
interest in these media when asked for their general interest in graphic
novels or comics (Fig. 9c). An extremely high significance was shown with
the participants, who indicated a basically large interest in comics and
graphic novels, these evaluated this book as very interesting (<inline-formula><mml:math id="M17" display="inline"><mml:mrow><mml:mi>p</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.000</mml:mn></mml:mrow></mml:math></inline-formula>).
The extent of the factual part was considered to be enjoyable by most
readers (Fig. 9f).</p>
      <p id="d1e1284">A preference for the native language, both in the graphic and in the factual
part of the book, could be recognized. However, about a third of the
participants (29.6 %) read also all texts of the graphic part in the other
language; with the factual part, it was still about a quarter of all
participants (23.7 %). The bilingualism of the book as a whole was
evaluated by the predominant number of the survey participants as a good
(20.4 %) or very good idea (64.5 %) (Fig. 9g). Furthermore, about two-thirds see the bilingualism as rather positive for the learning of a foreign
language (36.2 % – beneficial and 32.9 % – very beneficial) (Fig. 9h). There
was a strong correlation between engagement with graphic and factual
sections in the foreign language (<inline-formula><mml:math id="M18" display="inline"><mml:mrow><mml:mi>r</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.89</mml:mn></mml:mrow></mml:math></inline-formula>).</p>
      <p id="d1e1299">With regard to the assessment of the appropriateness of the pricing, at
least the test persons who gave high ratings felt that the book was
appropriately priced (<inline-formula><mml:math id="M19" display="inline"><mml:mrow><mml:mi>p</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.000</mml:mn></mml:mrow></mml:math></inline-formula>) and would buy it again or recommend it to
others (<inline-formula><mml:math id="M20" display="inline"><mml:mrow><mml:mi>p</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.000</mml:mn></mml:mrow></mml:math></inline-formula>). The situation was different when respondents were asked
if they would look at the book with children. Even though 52.6 % of the
respondents would definitely look at the book with children and 30.3 %
stated that this was still likely, there was no dependence on the general
evaluation (<inline-formula><mml:math id="M21" display="inline"><mml:mrow><mml:mi>p</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.716</mml:mn></mml:mrow></mml:math></inline-formula>; <inline-formula><mml:math id="M22" display="inline"><mml:mrow><mml:mi>r</mml:mi><mml:mo>=</mml:mo><mml:mn mathvariant="normal">0.030</mml:mn></mml:mrow></mml:math></inline-formula>).</p>
      <p id="d1e1350">In addition to the survey, the participants had the opportunity to verbally
comment on three different aspects of their engagement with the graphic
novel. The first question related to scenes or sections in the book that
were particularly memorable. Of the participants, 108 commented on this. From the
responses, the following categories of design or plot were highlighted based
on the frequency of mentions (more than 10 mentions). Frequent positive
statements about the design referred to the realism or detail of the
drawings (22 mentions; 20.4 %), while 21 mentions (19.4 %) emphasized
the artistic design in the form of different perspectives and views. The
depiction of the biodiversity of living creatures was also felt to be
particularly impressive (16 mentions; 14.8 %). In addition, many different
individual depictions were mentioned, the most common of which was the
depiction of the thunderstorm (pages 72–75; 20 mentions; 18.5 %).</p>
      <p id="d1e1353">The second question was aimed directly at what single aspect the
participants liked best. Among the 120 responses, more than 10 mentions each fell into four main categories: The quality of artistic representations
was mentioned by 59 (49.2 %) participants, 22 (18.3 %) participants
particularly highlighted the representation of biodiversity, 21 (17.5 %)
participants liked the factual part the most, and 12 (10 %) people
preferred the story.</p>
      <p id="d1e1356">Of the participants, 97 also answered the last question, which asked for suggestions
for improvement. In this regard, 42 people (43.3 %) stated that they could
not make any suggestions for further improvement in terms of complete
satisfaction with the graphic novel. A more extensive factual section was
recommended by 10 persons (10.3 %), while 2 persons (2.1 %) felt it was too long. Another five people (5.1 %) suggested even more panels.</p>

      <?xmltex \floatpos{t}?><fig id="Ch1.F10" specific-use="star"><?xmltex \currentcnt{10}?><?xmltex \def\figurename{Figure}?><label>Figure 10</label><caption><p id="d1e1362">Comparison between paintings that influenced the
<italic>EUROPASAURUS</italic> graphic novel and one of its final double page's creations. (<bold>a</bold>) <italic>Der Abend</italic>, Caspar David Friedrich, 1821 (public domain). (<bold>b</bold>) <italic>Twilight Wilderness</italic>,
Frederic Edwin Church, 1860 (public domain). <bold>(c)</bold> <italic>Juvenile Europasaurus in the Evening</italic>, artwork by Joschua Knüppe, 2020, <italic>EUROPASAURUS</italic> graphic
novel, pages 116–117 (© Wings and Knüppe, 2020).</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f10.jpg"/>

        </fig>

      <p id="d1e1396">On the Amazon webpage, the <italic>EUROPASAURUS</italic> graphic novel has as of now
(11 November 2022) 44 ratings with an average score of 4.6 out of 5
stars. Fourteen customers left written reviews, of which nine originated in Germany, two are from Great Britain, two from the USA, and one from Japan. Among the 12 nonprofessional reviews, 4 positively emphasized the bilingualism, 8 praised the content approach (scientific background, story, topic), and 4 commented positively on the factual part (stirring interest, appreciation of the scientific elaboration). Two reviewers
appreciated the scientifically correct representation of the actual
processes, especially the (bloody) acquisition of food by predators via
hunting prey, whereas also two people doubted the correct<?pagebreak page62?> representations
(e.g., of the animals). Regarding the possible target group, four reviewers
suggest everyone who likes dinosaurs (including adults), while also four
reviewers see it as suitable preferably for children at least 6 or 7 years old. One person was inspired to look into the fossil site and planned
to visit it. Two reviews recommended the book to others or did buy it again.</p>

      <?xmltex \floatpos{t}?><fig id="Ch1.F11" specific-use="star"><?xmltex \currentcnt{11}?><?xmltex \def\figurename{Figure}?><label>Figure 11</label><caption><p id="d1e1404">Comparison between paintings that influenced the
<italic>EUROPASAURUS</italic> graphic novel and one of its final double page's creations.
<bold>(a)</bold> <italic>Staffa, Fingal's Cave</italic>, William Turner, undated (public domain). <bold>(b)</bold> <italic>Fishermen at Sea</italic>, William Turner, 1796 (public domain). <bold>(c)</bold> <italic>Northeaster</italic>, Winslow Homer, 1895
(public domain). <bold>(d)</bold> <italic>Storm over the Jurassic Sea</italic>, artwork by Joschua Knüppe, 2019,
<italic>EUROPASAURUS</italic> graphic novel, pages 74–75 (© Wings and Knüppe,
2020).</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f11.jpg"/>

        </fig>

</sec>
<sec id="Ch1.S2.SS5">
  <label>2.5</label><title>Discussion of survey results</title>
      <p id="d1e1452">Based on the results of this survey, the research questions formulated at
the outset (see Sect. 2.3: Methods and ethics) can be answered as follows:
graphic novels, and this book in particular, meet with a very high level of
interest due to both the quality of the design and the structuring of the
content, and this is independent of both the age and prior knowledge of the
readers. In the opinion of the interviewees, graphic novels are quite
suitable for conveying scientific content and, at least in this case, lead
to a clear increase in knowledge among both pre-educated persons and
laypersons. Moreover, bilingualism is seen as a good means of teaching a
foreign language.</p>
      <p id="d1e1455">However, it should be noted that the selection of test persons does not
represent a random cross-section of recipients, but that the participants
decided to participate voluntarily and thus possibly have a generally higher
interest in graphic novels and/or paleontology.</p>
</sec>
<?pagebreak page63?><sec id="Ch1.S2.SS6">
  <label>2.6</label><title>Storytelling with facts and fiction: the balance between entertainment
and scientific accuracy</title>
      <p id="d1e1466">For an especially vivid impression of this Jurassic ecosystem, the
situations and behaviors shown in the images were chosen to be as diverse
and visually creative as possible. In addition to fossil finds, analogies
and comparisons with living animals and comparable habitats, and
examples from the history of art and paleoart, served as inspiration. For
example, the painting <italic>Der Abend</italic> by Caspar David Friedrich served as an initial
inspiration for the composition of a forest scene at dawn, while the colors
in this picture were mostly inspired by classic landscape paintings of Edwin
Church (Fig. 10). A storm scene (Fig. 11) is a loose homage to the sea
paintings by William Turner and Winslow Homer, while clouds on the following
page can partially be traced back to influences by Albert Bierstadt (Fig. 12). Overall, the work of the Hudson River School, a group of landscape
painters that included Church and Bierstadt (Avery et al., 1987), left an
impression on many pages of the graphic novel. On the paleoart side, the
work of Douglas Henderson was an important inspiration, especially his
handling of light and shadows, structure of the images but also, for
example, his use of dead wood. Additionally, major paleoart influences came
from John Gurche's, John Conway's, Mark Hallett's, and Todd Marshall's
works.</p>

      <?xmltex \floatpos{t}?><fig id="Ch1.F12" specific-use="star"><?xmltex \currentcnt{12}?><?xmltex \def\figurename{Figure}?><label>Figure 12</label><caption><p id="d1e1474">Comparison between paintings that influenced the
<italic>EUROPASAURUS</italic> graphic novel and one of its final double page's creations.
<bold>(a)</bold> <italic>California Sunset</italic>, Albert Biertstadt, undated (public domain). <bold>(b)</bold> <italic>Figures in Hudson River Landscape</italic>, Albert Bierstadt, undated (public domain). <bold>(c)</bold> <italic>Moonlit Landscape</italic>, Albert Bierstadt,
undated (public domain). <bold>(d)</bold> <italic>Pterosaurs over the Sea</italic>, artwork by Joschua Knüppe, 2019,
<italic>EUROPASAURUS</italic> graphic novel, pages 76–77 (© Wings and Knüppe,
2020).</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f12.jpg"/>

        </fig>

      <p id="d1e1514">We hoped that the graphic novel (although inevitably rendered outdated
sooner or later by scientific advances) would provide a visually and
intellectually appealing medium that will continue to excite future
generations about the fossil flora and fauna of the Langenberg Quarry and
paleontology in general.</p>
      <p id="d1e1518">The plot of the story revolves around the experiences of a juvenile
<italic>Europasaurus</italic> individual. Interwoven with subplots of various protagonists such as a series of predatory dinosaurs, marine crocodiles, turtles, pterosaurs, small
mammals, lizards, and dwarf land-dwelling crocodyliforms, the story thus
provides an overview of the entire ecosystem.<?pagebreak page64?> Major events such as a storm,
a lightning strike, and a fire serve as overarching plot highlights.</p>
      <p id="d1e1524">Due to the demand for scientific accuracy in the presentation (in contrast
to a classic comic book), only limited means were available to create an
emotional connection between the story's main character and the reader.
Neither dialog can be conveyed with typical comic speech bubbles nor
should emotions in the animals be portrayed in a pronounced way. Therefore,
to bind the reader to the main character and create empathy, fictional
elements of the so-called hero's journey were used. At the beginning, the
hero, a young <italic>Europasaurus</italic>, lives comfortably under the care of the herd. A stroke of fate leaves the protagonist on its own. The young animal must outgrow itself
and continue on its way alone. Although the course of this plot is
fictional, it always remains realistic and plausible. For example, a
lightning strike as depicted killing the herd in our book is considered the
most plausible scientific explanation for the <italic>Europasaurus</italic> bone bed (Wings and Knüppe, 2020), which contains remains of at least 21 individuals
representing all ontogenetic stages (Scheil and Sander, 2017).</p>

      <?xmltex \floatpos{t}?><fig id="Ch1.F13" specific-use="star"><?xmltex \currentcnt{13}?><?xmltex \def\figurename{Figure}?><label>Figure 13</label><caption><p id="d1e1535"><bold>(a)</bold> Example of a final double page in the book.
<bold>(b)</bold> Schematic structure of this double page: the structure of the
basic illustration and the movement of the <italic>Europasaurus</italic> herd correspond to the usual western reading direction from left to right. The reader starts in the
familiar way of looking at the top left and following the diagonal direction
of action across the center of the picture to the bottom right (1). As
graphical compensation, two inset panels were placed at the bottom left,
which in turn are set from left to right in their reading direction (2). The
left panel is placed behind the right panel, supporting the desired reading
order. The panels illustrate a detail and another perspective of the
action in the basic illustration. When designing double pages, it is always
important to ensure that the area in the middle of the picture does not
contain crucial information, as this might otherwise be lost during binding
of the book (3). The text block in the upper right corner (4) provides
additional graphic balance. The necks of the sauropods point up to the text
block. They represent the last element in the sequence of perception on the
double page. The text offers additional information about the action of the
herd action, namely their motivation. Horizontal lines, resulting from the
surf, the beach, and the tree line, stabilize the overall presentation of the
double page with its otherwise diagonal impression (© Wings and
Knüppe, 2020).</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f13.jpg"/>

        </fig>

      <?xmltex \floatpos{t}?><fig id="Ch1.F14" specific-use="star"><?xmltex \currentcnt{14}?><?xmltex \def\figurename{Figure}?><label>Figure 14</label><caption><p id="d1e1554">The color scheme of the first 18 double pages of the
book. Changing the dark distance view at the beginning into deep blue and
later green colors. A warm sunset light closes the first day, followed by
dark night scenes. The second day starts again with warm colors, whereas
green and yellow dominate the landscapes on the following pages. For more
information, see the main text (© Wings and Knüppe, 2020).</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f14.jpg"/>

        </fig>

</sec>
<sec id="Ch1.S2.SS7">
  <label>2.7</label><title>Storytelling with pictures: how to find a unique style</title>
      <p id="d1e1571">From the beginning, a hybrid between comic book style and non-fiction book
detailed paleontological illustrations was planned. The square format of the
book unfolds to double pages in wide format. Each double page was used in
full size for a basic illustration showing a core message (Fig. 13a). In
this basic illustration, small comic panels are placed that either advance
the plot or provide further insights into the ecosystem. Occasional text
blocks offer further information. We refrained from using a typical comic
panel-to-panel structure on a white background and the distinctive
hand-lettered black font set in white speech bubbles or boxes.<?pagebreak page65?> Instead, all
design elements were subordinated to the overall impression of the double
pages and later adapted for a visually balanced outcome (Fig. 13b).</p>
      <p id="d1e1574">Our goal during the course of the story was to display the broadest possible
spectrum of different color and light moods in order to present them in a
visually interesting way, reaching a length of around 140 pages (around 70
double pages).</p>

      <?xmltex \floatpos{p}?><fig id="Ch1.F15" specific-use="star"><?xmltex \currentcnt{15}?><?xmltex \def\figurename{Figure}?><label>Figure 15</label><caption><p id="d1e1579">The evolution of storyboard sketches sometimes included
many different versions for a particular scene. This double page combines
the end of a turtle hatchling storyline with the introduction of (swimming)
torvosaurid theropods (© Wings and Knüppe, 2020).</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f15.jpg"/>

        </fig>

      <?pagebreak page66?><p id="d1e1589">Time of day, weather, landscape, and flora, and the change from wide
settings (such as landscapes) to detailed representations of small animals
were used to create constantly new image themes in accordance with the
storyline. The dramatic composition and representation of the main elements
of the story essentially controls how long the reader stays in such a world
of pictures, colors, and moods.</p>
      <p id="d1e1592">This principle becomes evident on the first 18 double pages (Fig. 14): We
started with a picture dominated by black, showing the Earth from a distance
during a sunrise (1). We open the curtain and accompany a marine
crocodyliform <italic>Machimosaurus</italic> on its journey from the ocean (2–3) through a river delta (4) into the hinterland of an island. There in a lake, the individual first
fights (5–6), and then mates (7). On pages 2 and 3, deep blue tones depict
the ocean, which then gradually merge into green colors, illustrating the
inland areas. The mating takes place in the romantic warm light of a
sunset (7). The first seven double pages illustrate the behavior of the
<italic>Machimosaurus</italic> over the course of a day. During the night, the small multituberculate mammal <italic>Teutonodon</italic> meets a sleeping (dying) <italic>Machimosaurus</italic> (8). Now the focus switches to <italic>Teutonodon</italic>, and we accompany it on its prowl through the night (9–11) until the mammal reaches its den, where it takes care of its offspring and falls
asleep among them (12–13). The nocturnal images are mostly implemented in
close-up views with detailed depictions. In contrast, the following dawning
new day is introduced in a large wide-angle landscape shot (14). The
subsequent four double pages show the <italic>Europasaurus</italic> herd near the mammalian den. The story continues on a sunny day in a light forest dominated by green (plants)
and yellow (ground) colors (15–18).</p>
      <p id="d1e1614">From the beginning, all images were planned and created to stand alone
(i.e., without text) in order to use the visual medium to its maximum
effect. In some places where short explanations could contribute to a better
understanding of the storyline, reduced text was added to the sequence of
images in a final production step. The factual section following the
narrative graphic novel part explains the main scientific results of the
<italic>Europasaurus</italic> project in an easily understandable way. Its bilingualism (German/English) ensures easy access of an international audience to the background
information.</p>

      <?xmltex \floatpos{t}?><fig id="Ch1.F16" specific-use="star"><?xmltex \currentcnt{16}?><?xmltex \def\figurename{Figure}?><label>Figure 16</label><caption><p id="d1e1622">The front flyleaf of the book introduces all larger
vertebrates in the same scale (© Wings and Knüppe, 2020).</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f16.jpg"/>

        </fig>

      <?xmltex \floatpos{t}?><fig id="Ch1.F17" specific-use="star"><?xmltex \currentcnt{17}?><?xmltex \def\figurename{Figure}?><label>Figure 17</label><caption><p id="d1e1633">This double page shows <italic>Europasaurus</italic> individuals during feeding on the shore. One individual is feeding on kelp which offered the opportunity
to show some of the shallow marine organisms too (© Wings and
Knüppe, 2020).</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f17.jpg"/>

        </fig>

      <?xmltex \floatpos{t}?><fig id="Ch1.F18" specific-use="star"><?xmltex \currentcnt{18}?><?xmltex \def\figurename{Figure}?><label>Figure 18</label><caption><p id="d1e1648">This double page shows the juvenile <italic>Europasaurus</italic> moving through a horse tail forest. Some eupterodactyloid pterosaurs are hitching a ride
(© Wings and Knüppe, 2020).</p></caption>
          <?xmltex \igopts{width=483.69685pt}?><graphic xlink:href="https://gc.copernicus.org/articles/6/45/2023/gc-6-45-2023-f18.jpg"/>

        </fig>

</sec>
<sec id="Ch1.S2.SS8">
  <label>2.8</label><title>How to maximize awareness: social media and exhibitions</title>
      <p id="d1e1668">The book was published in November 2020. It contains 184 pages, 38 of which
comprise the scientific background. At the same time the book was published,
social media activities on various channels (Twitter, Instagram, Facebook,
and YouTube) were started for promotion.</p>
      <p id="d1e1671">We also provided free access to half of the book's content on YouTube as
animated motion comic videos. In four episodes, short stories about
different organisms in the ecosystem of the time are told: episode 1 deals
with the marine crocodyliform <italic>Machimosaurus</italic>, episode 2 with the small nocturnal mammal
<italic>Teutonodon</italic>, episode 3 with <italic>Europasaurus</italic> and predatory <italic>Ceratosaurus</italic>, and episode 4 focuses on a natural disaster that probably took place at that time and caused the mass occurrence of fossil bones. Each of the four videos is available in English
and German versions. The free online access helps to achieve a large
international distribution (link to the first English episode on YouTube:
<uri>https://youtu.be/ftkxBgQJslM</uri>, last access: 4 May 2023; all four episodes combined are uploaded in the TIB AV-Portal at <ext-link xlink:href="https://doi.org/10.5446/61345" ext-link-type="DOI">10.5446/61345</ext-link>; Knüppe et al., 2021). Beyond presentation in digital media, the
detailed life restorations beg to be presented on a larger scale in the
context of exhibitions. Some <italic>Europasaurus</italic> works were already on display in the special exhibition <italic>KinoSaurier</italic> at the Lower Saxony State Museum Hannover, Germany, and the Natural History Museum in Vienna, Austria. Overall, the responses to
the graphic novel have been very positive, and we hope that through our work
we can also contribute to a better understanding of prehistoric times in
Germany.</p>
</sec>
<?pagebreak page68?><sec id="Ch1.S2.SS9">
  <label>2.9</label><title>Insights into the production process</title>
      <p id="d1e1707">A small team of people, whose different professions complemented each other,
created the graphic novel <italic>EUROPASAURUS – Life on Jurassic Islands</italic>. Vertebrate paleontologist Oliver Wings, an
expert on the fossil biota of the Langenberg locality including
<italic>Europasaurus</italic>, provided the scientific background. Paleoartist Joschua Knüppe illustrated press releases about the newly described taxa from the
Langenberg Quarry for several years, providing him with a solid base of
knowledge for this project. Knüppe created a total of 275 detailed
illustrations for the comic section and a further 80 illustrations for the
factual section of the book. Media designer and art director Henning Ahlers
was responsible for the consistency of the narrated story, done through
visual storytelling with a continuous arc of suspense and a coherent color
scheme. Museum educator Arila Perl took care of the<?pagebreak page69?> design and typesetting
of the entire book. The creation of the book took a total of 3 years
from the conception of the first chapter to the final print. Up to two dozen
versions of storyboards for the respective storyline were created in advance
before the final version of the illustrations were implemented as elaborate
acrylic paintings. Due to the spatial separation of the team, video
conferences were the primary form of communication. Even before the
pandemic, these online meetings took place several times a week.</p>
      <p id="d1e1716">After collecting ideas and determining a first rough plot, storyboard
sketches were created (mostly on brown paper) in order to precisely indicate
the arrangement of light and shadow (Fig. 15). These early storyboards
served as the basis for further discussions to detail and refine the story.
Especially in the later developmental stages, traditional sketches were
combined with digital ones, allowing the team to witness and discuss their
creation through screen sharing.</p>
      <p id="d1e1719">Once the compositions and story of a section were finalized, the sketches
were transferred onto large paper. Each double page was painted in <inline-formula><mml:math id="M23" display="inline"><mml:mrow><mml:mn mathvariant="normal">58.5</mml:mn><mml:mo>×</mml:mo><mml:mn mathvariant="normal">29.5</mml:mn></mml:mrow></mml:math></inline-formula> cm format, larger than their final book printing in order to ensure a
higher detail density. During the early creation of the chapters, the base
coat of paint was applied with large brushes. However, this often led to
uneven color gradients and noticeable brush strokes, especially with darker
tones. Eventually, we switched to the use of small synthetic sponges for the
application of the first layers of paint. On top of these, a rough sketch of
the composition was drawn and the first shapes of flora and fauna blocked
in, starting with the scenery and ending with the main focal points of the
painting. Here, a mixture of gouache, acrylic paints, watercolors, and
colored pencils was used. After shapes and shadows were depicted, details
like skin patterns and textures were added. This later stage often went
through a few discussions to ensure consistent quality and effectiveness of
the compositions. After the drawing stage was complete, final digital
high-resolution scans of the picture were produced accompanied by a first
rough color correction, retouches, and sometimes further digital
enhancement. The final step before publication consisted of detailed
retouches (digitally removing dust particles, etc.) and color and
brightness corrections. The front flyleaf (Fig. 16) and two of the
double pages (Figs. 17, 18) give examples of the final outcome.</p>
</sec>
</sec>
<sec id="Ch1.S3" sec-type="conclusions">
  <label>3</label><title>Conclusion and outlook</title>
      <p id="d1e1743">Since their scientific discovery almost 200 years ago, dinosaurs and other
extinct taxa have always inspired our imagination, and they will likely
continue to do so in coming generations. Their common appearance in pop
culture provides an unparalleled opportunity for transmitting
paleontological research to the public. Projects like the <italic>EUROPASAURUS – Life on Jurassic Islands</italic> graphic novel
provide the means to correct common misconceptions of fossil organisms,
their interactions, and former ecosystems in the public eye.</p>
      <p id="d1e1749">Such publications also combine useful sources of information and fun in
education. We hope that our experiences may inspire others to create similar
works on other paleontological topics or even other disciplines of
geoscience. This is further underlined by the past success of comics about
past worlds and their inhabitants, whether as adventure, illustrated science
book, or self-narrative documentary.</p>
</sec>

      
      </body>
    <back><notes notes-type="dataavailability"><title>Data availability</title>

      <p id="d1e1757">Data were collected from the available comic and graphic novel literature.
We acquired permissions for the depicted images from the current copyright
holders to the best of our knowledge. Most works are still publicly
accessible to purchase.</p>
  </notes><notes notes-type="videosupplement"><title>Video supplement</title>

      <p id="d1e1763">The video supplement at <ext-link xlink:href="https://doi.org/10.5446/61345" ext-link-type="DOI">10.5446/61345</ext-link> (Knüppe et al., 2021) contains all four episodes that Joschua Knüppe, Henning Ahlers and Oliver Wings created in 2021 in order to take viewers along for a journey into the Late Jurassic of Central Europe. It is based on their graphic novel <italic>EUROPASAURUS – Life on Jurassic Islands</italic>.</p>
  </notes><app-group>
        <supplementary-material position="anchor"><p id="d1e1772">The complete set of questions used in the questionnaire about the <italic>EUROPASAURUS</italic> graphic novel (PDF file).
Dataset containing all questionnaire answers (Excel file). The first sheet
contains the raw dataset, the second sheet contains the same data processed
for PSPP.
The cover image for the highlight article is a collage of several pictures from our graphic novel with two speech bubbles added specifically for this purpose (© Wings and Knüppe, 2020). The supplement related to this article is available online at: <inline-supplementary-material xlink:href="https://doi.org/10.5194/gc-6-45-2023-supplement" xlink:title="zip">https://doi.org/10.5194/gc-6-45-2023-supplement</inline-supplementary-material>.</p></supplementary-material>
        </app-group><notes notes-type="authorcontribution"><title>Author contributions</title>

      <p id="d1e1784">OW, JK, HA, and JF conceptualized and designed the <italic>EUROPASAURUS</italic> graphic
novel, AP carried out the typesetting of the book. OW and JF developed the
idea for this article. JF provided the initial review of comics and graphic
novels; JK provided the section on paleoart; AP provided the section about teaching science
with graphic novels; and OW, JK, and HA wrote the section on the <italic>EUROPASAURUS</italic>
graphic novel. JF, HA, JK, and OW prepared the figures for the article. OW,
JF, and SK designed the questionnaire which was evaluated by SK. OW and JF
prepared the draft and edited several pre-publication papers with
contributions from all the other authors.</p>
  </notes><notes notes-type="competinginterests"><title>Competing interests</title>

      <p id="d1e1796">The contact author has declared that none of the authors has any competing interests.</p>
  </notes><notes notes-type="specialsection"><title>Ethical statement</title>
    

      <p id="d1e1804">The data used in this study were recorded on a voluntary and completely anonymous basis. The identification of individual participants in the questionnaire is impossible. Any personal information was treated as strictly confidential in accordance with the EU General Data Protection Regulation (GDPR) and according to the guidelines of the Department of Didactics of Biology at the Martin Luther University of Halle-Wittenberg.</p>
  </notes><notes notes-type="disclaimer"><title>Disclaimer</title>

      <p id="d1e1810">Publisher's note: Copernicus Publications remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.</p>
  </notes><ack><title>Acknowledgements</title><p id="d1e1816">In preparing this article, considerable time was spent on obtaining the
necessary permissions to reproduce copyrighted material in this open-access
article in order to allow the reader to experience the various comics with
their merits and peculiarities. We sincerely hope that we have not
overlooked any claims, and we would like to thank the many people, artists, and
publishers for further information and generous permissions to use their
graphics in our article. We thank the following people in alphabetical order: Anja Adam (Egmont
Ehapa Media, Berlin), Verena Arzmiller (Carlsen Verlag, Munich), Matteo Bacchin (Milan), Mandy Barr (DC Comics, New York), Saskia Baumgart (Bulls
Pressedienst, Frankfurt am Main), Bradford W. Berger (First Classics, Inc.,
Pioneertown), Meghan Chan and Kari Torson (Dark Horse Comics, Milwaukie),
Ricardo Delgado (Los Angeles), Achim Dressler (Bocola Verlag, Klotten),
Eckhard Friedrich (Bildschriftenverlag, Hannover), Tadd Galusha (Anchorage),
Abby Howard (Charlotte), Irene Kahlau and Helga Uhlemann (Tessloff Verlag,
Nürnberg), Mike Keesey (Los Angeles), Jim Lawson (Chesterfield), Robert Löffler (MOSAIK Steinchen für Steinchen Verlag, Berlin), Ted Rechlin
(Rextooth Studios, Bozeman), Max Schlegel (Splitterverlag, Bielefeld), Mark Schultz (Clarks Summit), Stephanie Steinmetz (The Walt Disney Company
(Germany), Munich), Stephen R. Bissette (Vermont), Rosemary Volpe and Erin Gredell (Peabody Museum of Natural History, Yale University), Rostislav Walica (Prague), Cathy Wilbanks (Edgar Rice Burroughs, Inc., Los Angeles),
and Nadine Winns (Abbeville Press, New York).</p><p id="d1e1818">Brian Andres (University College Birmingham) and Larry Rhinehart
(Albuquerque) are acknowledged for corrections and comments on earlier
versions of this paper. Andreas Stark (University Halle-Wittenberg)
helped with the thematic analysis. We are grateful to the editor John K. Hillier and the reviewers Jeff Liston (Royal Tyrrell Museum of
Palaeontology, Canada) and Victoria Coules (University of Bristol, UK) for
their helpful comments that put the final touches on the paper.
Moreover, we thank the Volkswagen Foundation for funding the <italic>EUROPASAURUS</italic> project and
the creation of the graphic novel. The Dinosaurier-Park Münchehagen,
Nils Knötschke, and Fabian and Janna von Pupka supported and
permitted our field work.
As required by some of the copyright owners:</p><p id="d1e1823">Age of Reptiles™ &amp; © 1995, 2011, 2022 Ricardo Delgado. All rights reserved. All other material, unless otherwise
specified, is © 2011 Dark Horse Comics LLC. Dark Horse
Books<sup>®</sup> and the Dark Horse logo are registered trademarks of
Dark Horse Comics LLC, registered in various categories and countries. All
rights reserved. <uri>https://www.darkhorse.com</uri> (last access: 24 April 2023).</p><p id="d1e1831">Classics Illustrated trademarks and associated copyrights are the property
of First Classics, Inc. All rights reserved. <uri>https://www.classicsillustratedbooks.com</uri> (last access: 24 April 2023).</p><p id="d1e1836">Tarzan (© 1932, 1950, 2017, 2022 Edgar Rice Burroughs, Inc.
Tarzan®, Edgar Rice Burroughs® Owned by Edgar
Rice Burroughs, Inc. All rights reserved. <uri>https://www.edgarriceburroughs.com</uri> (last access: 24 April 2023).</p><p id="d1e1841">Turok, Son of Stone<sup>®</sup> &amp; © 1957, 1958, 2009, 2022
Penguin Random House, Inc. Under license to Classic Media, Inc., an Entertainment
Rights group company. All rights reserved. All other material, unless
otherwise specified, is © 2009 Dark Horse Comics LLC. Dark Horse
Books<sup>®</sup> and the Dark Horse logo are registered trademarks of
Dark Horse Comics LLC, registered in various categories and countries. All
rights reserved. <uri>https://www.darkhorse.com</uri> (last access: 24 April 2023).</p></ack><notes notes-type="financialsupport"><title>Financial support</title>

      <p id="d1e1855">This research has been supported by the <?xmltex \hack{\mbox\bgroup}?>Volkswagen<?xmltex \hack{\egroup}?> Foundation (grant no. 85 882).</p>
  </notes><notes notes-type="reviewstatement"><title>Review statement</title>

      <p id="d1e1865">This paper was edited by John K. Hillier and reviewed by Jeff Liston and Victoria Coules.</p>
  </notes><ref-list>
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